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Mike Williams wrote:
> --
> camera { location -4*z} #include "functions.inc" plane {z,0 pigment {
> function {(1+x/4)*(1-f_hex_x(x*5,y*5,z,0))
> +(2-x/2)*f_hex_y(x*5,y*5,z,0) -0.75 }
> colour_map {[0 rgb z][1 rgb 1]} } finish {ambient 1}}
>
>
>
OK, that's just cool (no pun intended.) I was going to read a book
tonight, but now I guess I'll play around with the f_hex_x function
instead (at least to start with....then I'll probably poke over to your
tutorial site, 'cause there's something I forgot how to do, and probably
not get to bed until 2 a.m. -- you're so cruel. ;-) )
Dave Matthews
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