--
camera { location -4*z} #include "functions.inc" plane {z,0 pigment {
function {(1+x/4)*(1-f_hex_x(x*5,y*5,z,0))
+(2-x/2)*f_hex_y(x*5,y*5,z,0) -0.75 }
colour_map {[0 rgb z][1 rgb 1]} } finish {ambient 1}}
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