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Hi,
At the slight risk of spamming this low-traffic group, I want to share the
latest puzzle animation I made. It features the Oktoberfest puzzle designed by
Christoph Lohe. The puzzle is interesting because it consists of six identical
pieces, yet has a solution that is relatively complex.
I did my best to let the wood texture resemble that of the actual puzzle I own.
For this it was required to vary the texture depending on the orientation of the
surface. Somehow this really impacts the color. Furthermore, the texture differs
depending on whether it is an inner part or outer part of the puzzle piece, due
to the finishing that is applied to the wood. The way I modeled this was by
breaking up the puzzle pieces via CSG, so that each surface could be assigned
the right texture-variant. I am happy with the resulting look, which can be seen
in the attached image, but if there are easier ways to achieve the same effect,
I would be interested in hearing them.
The entire animation can be found on YouTube at
https://www.youtube.com/watch?v=wypULBP5mXY
I hope you like it.
Cheers,
Erwin
Post a reply to this message
Attachments:
Download 'oktoberfest0814.png' (240 KB)
Preview of image 'oktoberfest0814.png'
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On 11/18/2015 05:29 PM, Eriban wrote:
> Hi,
>
> At the slight risk of spamming this low-traffic group, I want to share the
> latest puzzle animation I made. It features the Oktoberfest puzzle designed by
> Christoph Lohe. The puzzle is interesting because it consists of six identical
> pieces, yet has a solution that is relatively complex.
>
> I did my best to let the wood texture resemble that of the actual puzzle I own.
> For this it was required to vary the texture depending on the orientation of the
> surface. Somehow this really impacts the color. Furthermore, the texture differs
> depending on whether it is an inner part or outer part of the puzzle piece, due
> to the finishing that is applied to the wood. The way I modeled this was by
> breaking up the puzzle pieces via CSG, so that each surface could be assigned
> the right texture-variant. I am happy with the resulting look, which can be seen
> in the attached image, but if there are easier ways to achieve the same effect,
> I would be interested in hearing them.
>
> The entire animation can be found on YouTube at
> https://www.youtube.com/watch?v=wypULBP5mXY
>
> I hope you like it.
>
> Cheers,
> Erwin
>
Well done & looks great. I enjoy these & only know new videos exist on
youtube via your posts here. I think your posts fit perfectly with the
purpose of this newsgroup.
As for easier methods to handle the differing finishing, nothing more
efficient than what you have done immediately comes to mind given you
have some beveling. If it were all just boxes - perhaps - UV box mapping
would be somewhat simpler than CSG.
Bill P.
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I really dig the puzzle animations as well.
On Wed, 18 Nov 2015 17:29:59 EST
"Eriban" <pov### [at] spamgourmetcom> wrote:
> Hi,
>
> At the slight risk of spamming this low-traffic group, I want to share the
> latest puzzle animation I made. It features the Oktoberfest puzzle designed by
> Christoph Lohe. The puzzle is interesting because it consists of six identical
> pieces, yet has a solution that is relatively complex.
>
> I did my best to let the wood texture resemble that of the actual puzzle I own.
> For this it was required to vary the texture depending on the orientation of the
> surface. Somehow this really impacts the color. Furthermore, the texture differs
> depending on whether it is an inner part or outer part of the puzzle piece, due
> to the finishing that is applied to the wood. The way I modeled this was by
> breaking up the puzzle pieces via CSG, so that each surface could be assigned
> the right texture-variant. I am happy with the resulting look, which can be seen
> in the attached image, but if there are easier ways to achieve the same effect,
> I would be interested in hearing them.
>
> The entire animation can be found on YouTube at
> https://www.youtube.com/watch?v=wypULBP5mXY
>
> I hope you like it.
>
> Cheers,
> Erwin
>
>
>
>
Post a reply to this message
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On 11/18/2015 10:29 PM, Eriban wrote:
> Hi,
>
> At the slight risk of spamming this low-traffic group,
It is quiet and your posts are very welcome. :-)
I want to share the
> latest puzzle animation I made. It features the Oktoberfest puzzle designed by
> Christoph Lohe. The puzzle is interesting because it consists of six identical
> pieces, yet has a solution that is relatively complex.
>
It is the product of a twisted mind. ;-)
It is beyond my comprehension how anyone can think them up. I am in awe. :-)
The animation is first class too.
--
Regards
Stephen
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On 19-11-2015 7:33, Stephen wrote:
> On 11/18/2015 10:29 PM, Eriban wrote:
>> Hi,
>>
>> At the slight risk of spamming this low-traffic group,
>
>
> It is quiet and your posts are very welcome. :-)
>
> I want to share the
>> latest puzzle animation I made. It features the Oktoberfest puzzle
>> designed by
>> Christoph Lohe. The puzzle is interesting because it consists of six
>> identical
>> pieces, yet has a solution that is relatively complex.
>>
>
> It is the product of a twisted mind. ;-)
> It is beyond my comprehension how anyone can think them up. I am in awe.
> :-)
>
> The animation is first class too.
>
>
>
>
What can I say? I fully agree with Stephen.
--
Thomas
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Thanks Bill, Tom, Stephen and Thomas for the kind words. It's nice to hear that
you liked the puzzle and the animation.
William F Pokorny <ano### [at] anonymousorg> wrote:
> As for easier methods to handle the differing finishing, nothing more
> efficient than what you have done immediately comes to mind given you
> have some beveling. If it were all just boxes - perhaps - UV box mapping
> would be somewhat simpler than CSG.
Okay, good to hear that my approach doesn't seem too bad in this case. I am
often quite satisfied with my models, but there is always this lingering doubt
that maybe they are unnecessarily complicated because I overlooked a particular
trick or technique. Even so, it's the end result that counts I guess...
Cheers,
Erwin
Post a reply to this message
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I have a few puzzles like these. They keep breaking. :(
Mike
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