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Just a small animation to test the triangular bezier/bicubic patch coded
as a macro by Micha Riser based on some scientific papers I found on the
net.
In the animation there are six regular bezier patches, tinted blue and
green, and one triangular bezier patch with a red tint. As the
animation shows, the triangular one joins up completely smoothly with
the regular bicubic patches in POV-Ray. :)
Now, I didn't request this thing just to be able to create nice rounded
boxes, but for a test it works well enough... ;)
Thanks again Micha!
Source code in p.t.s-f
Rune
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com (updated July 12)
POV-Ray Ring: http://webring.povray.co.uk
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Attachments:
Download 'bezier3angular.mpg' (79 KB)
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Here's a more interesting looking one.
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com (updated July 12)
POV-Ray Ring: http://webring.povray.co.uk
Post a reply to this message
Attachments:
Download 'bezier3angular_b.mpg' (43 KB)
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Wild, now if we can only get this into HamaPatch.........
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I'm getting sick of this.
;)
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Greg M. Johnson wrote:
>I'm getting sick of this.
>;)
>
Just to be clear, I mean that looking at the second example makes me
seasick...
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gregjohn wrote:
> Greg M. Johnson wrote:
>> I'm getting sick of this.
>> ;)
>
> Just to be clear, I mean that looking at the
> second example makes me seasick...
Hehe, I understood you the first time. ;)
And I can see what you mean...
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com (updated July 12)
POV-Ray Ring: http://webring.povray.co.uk
Post a reply to this message
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I look forward to see what more you have in mind! :o) Once I got bezier
patches to work (ordinary ones) with a 3d grid of points as input.. That was
a challange for ME, and the code doesn't work anymore for unknown reasons..
But I'm sure you will make something great available to the rest of us.
Regards,
Hugo
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