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I've found a neat technique to pixellate almost any object in povray. I have
uploaded the AVI to http://www.uio.no/~simenkv/pixeltorus2.avi for those
interested to see. (Couldn't find a way to fit it under the limit.) It's a
1.2MB download, so beware ... It's just a spinning pixellated torus; decide
for yourselves.
I have great plans for this one!
Simen.
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That is a very neat special effect. Do you plan on sharing it? I'd like to see
how that was done
Simen Kvaal wrote:
> I've found a neat technique to pixellate almost any object in povray. I have
> uploaded the AVI to http://www.uio.no/~simenkv/pixeltorus2.avi for those
> interested to see. (Couldn't find a way to fit it under the limit.) It's a
> 1.2MB download, so beware ... It's just a spinning pixellated torus; decide
> for yourselves.
>
> I have great plans for this one!
>
> Simen.
--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."
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Simen Kvaal wrote:
>
> I've found a neat technique to pixellate almost any object in povray.
> I have
> uploaded the AVI to http://www.uio.no/~simenkv/pixeltorus2.avi for
> those
> interested to see. (Couldn't find a way to fit it under the limit.)
> It's a
> 1.2MB download, so beware ... It's just a spinning pixellated torus;
> decide
> for yourselves.
>
> I have great plans for this one!
>
> Simen.
Nice effect. Is there a way to set the resolution?
I'm curious how you did it (I can think of ways for a torus, but since
you claim you can do it with almost any object...)
It isn't an isosurface, is it?
Remco
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In article <38988ac1@news.povray.org>, "Simen Kvaal"
<sim### [at] studentmatnatuiono> wrote:
> I've found a neat technique to pixellate almost any object in povray. I
> have
> uploaded the AVI to http://www.uio.no/~simenkv/pixeltorus2.avi for those
> interested to see. (Couldn't find a way to fit it under the limit.) It's
> a
> 1.2MB download, so beware ... It's just a spinning pixellated torus;
> decide
> for yourselves.
>
> I have great plans for this one!
Wild guess...(meaning the way I would do it)
You are using MegaPOV. You have a loop or more likely nested loops which
go through each possible cube position. At each point, you use the
eval_pattern() function with the object pattern to find if the point is
inside or outside the object. If it is inside, you place a cube at that
position.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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>Wild guess...(meaning the way I would do it)
>You are using MegaPOV. You have a loop or more likely nested loops which
>go through each possible cube position. At each point, you use the
>eval_pattern() function with the object pattern to find if the point is
>inside or outside the object. If it is inside, you place a cube at that
>position.
>
Not-so-wild-guess, I'd say. Just that I used standard POV for it. I've
implemented it as a macro, so there are virually no ends to the
possibilities. I'm developing it, with different textures and so forth.
Simen.
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