POV-Ray : Newsgroups : povray.binaries.animations : Pixellated object. Server Time
5 Nov 2024 07:19:11 EST (-0500)
  Pixellated object. (Message 1 to 5 of 5)  
From: Simen Kvaal
Subject: Pixellated object.
Date: 2 Feb 2000 14:51:29
Message: <38988ac1@news.povray.org>
I've found a neat technique to pixellate almost any object in povray. I have
uploaded the AVI to http://www.uio.no/~simenkv/pixeltorus2.avi for those
interested to see. (Couldn't find a way to fit it under the limit.) It's a
1.2MB download, so beware ... It's just a spinning pixellated torus; decide
for yourselves.

I have great plans for this one!

Simen.


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From: Josh English
Subject: Re: Pixellated object.
Date: 3 Feb 2000 11:26:51
Message: <3899ABA6.CDCAA18D@spiritone.com>
That is a very neat special effect. Do you plan on sharing it? I'd like to see
how that was done

Simen Kvaal wrote:

> I've found a neat technique to pixellate almost any object in povray. I have
> uploaded the AVI to http://www.uio.no/~simenkv/pixeltorus2.avi for those
> interested to see. (Couldn't find a way to fit it under the limit.) It's a
> 1.2MB download, so beware ... It's just a spinning pixellated torus; decide
> for yourselves.
>
> I have great plans for this one!
>
> Simen.

--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."


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From: Remco de Korte
Subject: Re: Pixellated object.
Date: 3 Feb 2000 14:07:57
Message: <3899D15F.CAEE0A65@xs4all.nl>
Simen Kvaal wrote:
> 
> I've found a neat technique to pixellate almost any object in povray.
> I have
> uploaded the AVI to http://www.uio.no/~simenkv/pixeltorus2.avi for
> those
> interested to see. (Couldn't find a way to fit it under the limit.)
> It's a
> 1.2MB download, so beware ... It's just a spinning pixellated torus;
> decide
> for yourselves.
> 
> I have great plans for this one!
> 
> Simen.

Nice effect. Is there a way to set the resolution?
I'm curious how you did it (I can think of ways for a torus, but since
you claim you can do it with almost any object...)
It isn't an isosurface, is it?

Remco


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From: Chris Huff
Subject: Re: Pixellated object.
Date: 3 Feb 2000 20:35:24
Message: <chrishuff_99-8F22CF.20361603022000@news.povray.org>
In article <38988ac1@news.povray.org>, "Simen Kvaal" 
<sim### [at] studentmatnatuiono> wrote:

> I've found a neat technique to pixellate almost any object in povray. I 
> have
> uploaded the AVI to http://www.uio.no/~simenkv/pixeltorus2.avi for those
> interested to see. (Couldn't find a way to fit it under the limit.) It's 
> a
> 1.2MB download, so beware ... It's just a spinning pixellated torus; 
> decide
> for yourselves.
> 
> I have great plans for this one!

Wild guess...(meaning the way I would do it)
You are using MegaPOV. You have a loop or more likely nested loops which 
go through each possible cube position. At each point, you use the 
eval_pattern() function with the object pattern to find if the point is 
inside or outside the object. If it is inside, you place a cube at that 
position.

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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From: Simen Kvaal
Subject: Re: Pixellated object.
Date: 4 Feb 2000 03:44:17
Message: <389a9161@news.povray.org>
>Wild guess...(meaning the way I would do it)
>You are using MegaPOV. You have a loop or more likely nested loops which
>go through each possible cube position. At each point, you use the
>eval_pattern() function with the object pattern to find if the point is
>inside or outside the object. If it is inside, you place a cube at that
>position.
>

Not-so-wild-guess, I'd say. Just that I used standard POV for it. I've
implemented it as a macro, so there are virually no ends to the
possibilities. I'm developing it, with different textures and so forth.

Simen.


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