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>Wild guess...(meaning the way I would do it)
>You are using MegaPOV. You have a loop or more likely nested loops which
>go through each possible cube position. At each point, you use the
>eval_pattern() function with the object pattern to find if the point is
>inside or outside the object. If it is inside, you place a cube at that
>position.
>
Not-so-wild-guess, I'd say. Just that I used standard POV for it. I've
implemented it as a macro, so there are virually no ends to the
possibilities. I'm developing it, with different textures and so forth.
Simen.
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