POV-Ray : Newsgroups : povray.binaries.animations : Pixellated object. : Re: Pixellated object. Server Time
20 Jul 2024 21:16:53 EDT (-0400)
  Re: Pixellated object.  
From: Simen Kvaal
Date: 4 Feb 2000 03:44:17
Message: <389a9161@news.povray.org>
>Wild guess...(meaning the way I would do it)
>You are using MegaPOV. You have a loop or more likely nested loops which
>go through each possible cube position. At each point, you use the
>eval_pattern() function with the object pattern to find if the point is
>inside or outside the object. If it is inside, you place a cube at that
>position.
>

Not-so-wild-guess, I'd say. Just that I used standard POV for it. I've
implemented it as a macro, so there are virually no ends to the
possibilities. I'm developing it, with different textures and so forth.

Simen.


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