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From: Greg M  Johnson
Subject: Proximity Man (430 kbbu)
Date: 7 Sep 2000 17:53:32
Message: <39b80e5c@news.povray.org>
I applied the proximity texture to a box as my blob man walked through
it.  Not quite as cool as I expected....

Render time: 43 hours.  If I ever did this again, I would use a
combination of object and pigment patterns, as this is apparently only
showing proximity to a SURFACE of the object: I expected a "0" value for
all spaces inside the object....


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Attachments:
Download 'proximity05.mpg' (430 KB)

From: Josh English
Subject: Re: Proximity Man (430 kbbu)
Date: 7 Sep 2000 18:08:27
Message: <39B811D7.1C7E2EB8@spiritone.com>
Looks good, though. Like he's walking through a heat sensor.

"Greg M. Johnson" wrote:

> I applied the proximity texture to a box as my blob man walked through
> it.  Not quite as cool as I expected....
>
> Render time: 43 hours.  If I ever did this again, I would use a
> combination of object and pigment patterns, as this is apparently only
> showing proximity to a SURFACE of the object: I expected a "0" value for
> all spaces inside the object....
>
>   ------------------------------------------------------------------------
>                       Name: proximity05.mpg
>    proximity05.mpg    Type: WMPLAYER File (video/mpeg)
>                   Encoding: base64

--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/


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From: Chris Huff
Subject: Re: Proximity Man (430 kbbu)
Date: 7 Sep 2000 18:55:25
Message: <chrishuff-E738A5.17571007092000@news.povray.org>
In article <39b80e5c@news.povray.org>, "Greg M. Johnson" 
<"gregj;-)56590\""@aol.c;-)om> wrote:

> Render time: 43 hours.  If I ever did this again, I would use a
> combination of object and pigment patterns, as this is apparently only
> showing proximity to a SURFACE of the object: I expected a "0" value for
> all spaces inside the object....

You didn't read the documentation. :-)
sides INT_SIDE 
Use this keyword to decide which sides of the object to calculate the 
pattern on. 

0 Only the points inside the object are calculated. 
1 Only the points outside the object are calculated. 
2 All points are calculated. 

I'm not surprised at the speed, though...didn't you try the blob pattern?

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Rick [Kitty5]
Subject: Re: Proximity Man (430 kbbu)
Date: 8 Sep 2000 05:29:02
Message: <39b8b15e@news.povray.org>
READY-BREK !!!

Rick


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From: Greg M  Johnson
Subject: Re: Proximity Man (430 kbbu)
Date: 8 Sep 2000 08:18:02
Message: <39B8D7C4.E782A159@my-dejanews.com>
If this were a compliment or a teasing pun, it went over my head...

"Rick [Kitty5]" wrote:

> READY-BREK !!!
>
> Rick


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From: Greg M  Johnson
Subject: Re: Proximity Man (430 kbbu)
Date: 8 Sep 2000 08:25:50
Message: <39B8D992.C5E1300B@my-dejanews.com>
Chris Huff wrote:

> >  I expected a "0" value for
> > all spaces inside the object....
>
> You didn't read the documentation. :-)
> sides INT_SIDE
> Use this keyword to decide which sides of the object to calculate the
> pattern on.
>
> 0 Only the points inside the object are calculated.
> 1 Only the points outside the object are calculated.
> 2 All points are calculated.

So how do I make it the regular kind of gradient for points outside the
surface, but 0 everywhere inside?  I don't remember what I used and don't see
an answer in what you copied.  I'm thinking I have to do this with a map first
on the object pattern...

> I'm not surprised at the speed, though...didn't you try the blob pattern?

My blob guy has about 200 components and my walking INC is so complicated that
I often forget how to use it if I let it sit for a week. I don't want to try
to import it into another pigment with its own complicated syntax.   I started
out trying to get a kind of shroud of turin effect with the face because it is
so detailed.


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From: Josh English
Subject: Re: Proximity Man (430 kbbu)
Date: 8 Sep 2000 11:45:25
Message: <39B90997.A192665F@spiritone.com>
I was reminded of the shape of an Football player, and this comment
reminds me of a Football huddle... (That's American Football, BTW)

Josh

"Greg M. Johnson" wrote:

> If this were a compliment or a teasing pun, it went over my head...
>
> "Rick [Kitty5]" wrote:
>
> > READY-BREK !!!
> >
> > Rick

--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/


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From: 25ct
Subject: Re: Proximity Man (430 kbbu)
Date: 8 Sep 2000 15:19:30
Message: <39b93bc2@news.povray.org>
Hi Greg.  Ready-Brek is a nice sort of porridgy, (oats), breakfast, (just
add hot milk)!  But the advert that goes with it on UK TV, features a young
lad and his sister, IIRC, that go to school on a cold morning, with a nice
warm *glow* around them after having their READY-BREK.  It does remind me of
that also :o)

     Nice ani, btw.   ~Steve~

"Greg M. Johnson" <gre### [at] my-dejanewscom> wrote in message
news:39B8D7C4.E782A159@my-dejanews.com...
> If this were a compliment or a teasing pun, it went over my head...
>
> "Rick [Kitty5]" wrote:
>
> > READY-BREK !!!
> >
> > Rick
>


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From: Jamie Davison
Subject: Re: Proximity Man (430 kbbu)
Date: 8 Sep 2000 17:11:47
Message: <MPG.14235dc3a0315ed29897c8@news.povray.org>
On Fri, 8 Sep 2000 20:16:57 +0100, 25ct wrote...
>    Hi Greg.  Ready-Brek is a nice sort of porridgy, (oats), breakfast, (just
> add hot milk)!  But the advert that goes with it on UK TV, features a young
> lad and his sister, IIRC, that go to school on a cold morning, with a nice
> warm *glow* around them after having their READY-BREK.  It does remind me of
> that also :o)

Oh, and it might be a UK only reference :)

But I like the pseudo false colour thermograph effect.

Bye for now,
     Jamie.


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From: Chris Huff
Subject: Re: Proximity Man (430 kbbu)
Date: 8 Sep 2000 17:22:14
Message: <chrishuff-9AAB22.16240108092000@news.povray.org>
In article <39B8D992.C5E1300B@my-dejanews.com>, 
gre### [at] my-dejanewscom wrote:

> So how do I make it the regular kind of gradient for points outside 
> the surface, but 0 everywhere inside?  I don't remember what I used 
> and don't see an answer in what you copied.  I'm thinking I have to 
> do this with a map first on the object pattern...

Just add "sides 1" in the proximity pattern block. The object pattern is 
not necessary, and would be a waste of time(both coding and rendering), 
since the same calculations are already done in the proximity pattern.


> > I'm not surprised at the speed, though...didn't you try the blob 
> > pattern?
> 
> My blob guy has about 200 components and my walking INC is so 
> complicated that I often forget how to use it if I let it sit for a 
> week. I don't want to try to import it into another pigment with its 
> own complicated syntax.   I started out trying to get a kind of 
> shroud of turin effect with the face because it is so detailed.

You don't have to rewrite anything...you do know that with MegaPOVPlus, 
you can use blob objects to control the blob pattern, don't you?
Of course, in MegaPOVPlus, you would *have* to use the blob pattern, 
since the proximity pattern isn't in working order right now...

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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