POV-Ray : Newsgroups : povray.binaries.animations : Particle System Server Time
2 Nov 2024 17:17:45 EDT (-0400)
  Particle System (Message 1 to 7 of 7)  
From: Tim Nikias
Subject: Particle System
Date: 3 Dec 2001 06:40:54
Message: <3C0B63D3.C28BA2EB@gmx.de>
Here's an example animation from my Particle-System on which I've been
working
on over a year now.

A lot of algorithms are stuffed into the package, since
a) it's text-based POV-Code
b) it uses NO I/O, neither on a frame per frame, nor a single data-file
basis

It is pretty versatile in use, though the physical aspects (rebounce off
any object)
are limited, since it is quiet difficult to handle an entire physical
scene ;)

Since it does not use I/O, I can have time move back and fourth, loop,
stand
still, reverse... Though there can't be seen much of that in this
animation. More will
soon follow, as I make progress in searching the system for errors and
leaks.

It is a torus-emitter, which gives each particle a direction based on
the surface-normal
(though this is handled with my algorithms, nothing fance about checking
normals with POV).
The particles are spread evenly around the axis, which also contributes
to the nice color-shift
applied to them.

What do you think?


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Attachments:
Download 'rainbow1.mpg' (293 KB)

From: Rune
Subject: Re: Particle System
Date: 3 Dec 2001 14:13:06
Message: <3c0bcec2@news.povray.org>
"Tim Nikias" wrote:
> Here's an example animation from my Particle-System
> on which I've been working on over a year now.

> What do you think?

Wow, that's pretty nice! :)

Inspired by this animation I've just rendered a particle system animation
which also has small colored balls bouncing around. You can see it in this
group.

Look forward to see more from you!

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Mark James Lewin
Subject: Re: Particle System
Date: 3 Dec 2001 16:19:49
Message: <3C0BE90B.74CAC86B@yahoo.com.au>
Everyone is doing particle systems! And why not, when they are fun to watch, and even
more fun to program yourself! Nice colours Tim.

MJL

--
light_source{12*(y-z)rgb 2fade_distance 9fade_power 2area_light x,z,5,5}#macro A
(H,B,R,T)prism{0,1H+4,0u*9,9v*9,0#local I=1;#while(I<H)#local V=asc(substr(B,I,1
))-33;<div(V,10)mod(V,10)>#local I=I+1;#end pigment{red 1}rotate-<90,R>translate
-T}#end A(16"/.@VZno=<PLA89/"0,5*x)A(14",6;MWmhryXN3,"60<15,0,8>)camera{location
25*(y-z)look_at 0}A(8"6hiAG=6"-60,-10*x)box{-99(x+z)*99 pigment{rgb 1}}   // MJL


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From: Tom Galvin
Subject: Re: Particle System
Date: 21 Dec 2003 11:18:35
Message: <Xns945872F144251tomatimporg@204.213.191.226>
"news.verizon.net" <mra### [at] hotmailcom> wrote in
news:3fe54077@news.povray.org: 


> 
> I welcome comments, at least on the wind part and the system in
> general. 
> 
> 
> 

I can't play it.  What did you encode with?

-- 
Tom
_________________________________
The Internet Movie Project
http://www.imp.org/


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From: Mike Raiford
Subject: Re: Particle System
Date: 21 Dec 2003 12:25:02
Message: <web.3fe5d71ee0200a29201db0d0@news.povray.org>
Tom Galvin wrote:
>"news.verizon.net" <mra### [at] hotmailcom> wrote in
>news:3fe54077[at]news.povray.org:

>
>I can't play it.  What did you encode with?
>

Hmm, I thought it was encoded as MPEG-1, but it appears to be MPEG-2
instead... :(


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From: Tom Galvin
Subject: Re: Particle System
Date: 22 Dec 2003 01:09:08
Message: <Xns9459B99DFDCtomatimporg@204.213.191.226>
"Michael Raiford" <mra### [at] hotmailcom> wrote in news:3fe5faa6
@news.povray.org:

> Here's an mpeg-1 version of the ani.
> 

Ah..there we go.  Nice so far.  Is this a SDL only approach?


-- 
Tom
_________________________________
The Internet Movie Project
http://www.imp.org/


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From: Michael Raiford
Subject: Re: Particle System
Date: 22 Dec 2003 18:30:35
Message: <3fe77e9b$1@news.povray.org>
"Tom Galvin" <tom### [at] imporg> wrote in message
news:Xns### [at] 204213191226...
> Ah..there we go.  Nice so far.  Is this a SDL only approach?


So far it is. I'm realizing now I may need to run the sim. on the first
frame, dump it out, then read it on subsequent frames. With large particle
counts, it tends to get really slow on parse time as more frames pass.

I now have collision detection working for the most part (particle-object
interactions), but some particles still fall through. So, I may have to
re-think how I am handling collisions. I did render a neat animation of
falling goop over a sphere. I dunno if I want to burn POV's server space to
upload it though. I might pop the animation on my website and send a link
later on.


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