POV-Ray : Newsgroups : povray.binaries.animations : Particle System : Particle System Server Time
2 Nov 2024 15:23:54 EDT (-0400)
  Particle System  
From: Tim Nikias
Date: 3 Dec 2001 06:40:54
Message: <3C0B63D3.C28BA2EB@gmx.de>
Here's an example animation from my Particle-System on which I've been
working
on over a year now.

A lot of algorithms are stuffed into the package, since
a) it's text-based POV-Code
b) it uses NO I/O, neither on a frame per frame, nor a single data-file
basis

It is pretty versatile in use, though the physical aspects (rebounce off
any object)
are limited, since it is quiet difficult to handle an entire physical
scene ;)

Since it does not use I/O, I can have time move back and fourth, loop,
stand
still, reverse... Though there can't be seen much of that in this
animation. More will
soon follow, as I make progress in searching the system for errors and
leaks.

It is a torus-emitter, which gives each particle a direction based on
the surface-normal
(though this is handled with my algorithms, nothing fance about checking
normals with POV).
The particles are spread evenly around the axis, which also contributes
to the nice color-shift
applied to them.

What do you think?


Post a reply to this message


Attachments:
Download 'rainbow1.mpg' (293 KB)

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.