POV-Ray : Newsgroups : povray.binaries.animations : Re: mots Server Time
1 Nov 2024 13:20:09 EDT (-0400)
  Re: mots (Message 1 to 3 of 3)  
From: Tom Galvin
Subject: Re: mots
Date: 23 Oct 2003 19:55:24
Message: <Xns941DCA6FEA99Dtomatimporg@204.213.191.226>
"Barron Gillon" <gil### [at] purdueedu> wrote in
news:3f9836c3@news.povray.org: 

> Hello, this is my first post to this group... thought I'd show off my
> current project, 

Looks very nice, however...

...many people on this newsgroup will not be able to see it.  The
convention for this group is to use MPEG-1 format.  That way everyone
can see it.  Also when people do use another format, it is often to
retain some critical detail that would be otherwise lost.  Also, they
will give additional details such as the codec used and where to get it.
 It seems you used the xvid codec.  

> 
> This terrain works, but I'm wondering if anyone has any resources on
> building better terrain?  

You may want to take a look at the World Machine:
http://students.washington.edu/sschmitt/world/ 

There are more links on the pov site too:

http://www.povray.org/resources/links/3D_Programs/Height_Field_Modelling_Programs_and_Utilities/


I look forward to seeing more of your work.


-- 
Tom
_________________________________
The Internet Movie Project
http://www.imp.org/


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From: Rick [Kitty5]
Subject: Re: mots
Date: 24 Oct 2003 07:01:45
Message: <3f990699@news.povray.org>
Tom Galvin wrote:
> "Barron Gillon" <gil### [at] purdueedu> wrote in
> news:3f9836c3@news.povray.org:
>
>> Hello, this is my first post to this group... thought I'd show off my
>> current project,
>
> Looks very nice, however...
>
> ...many people on this newsgroup will not be able to see it.  The
> convention for this group is to use MPEG-1 format.  That way everyone
> can see it.  Also when people do use another format, it is often to
> retain some critical detail that would be otherwise lost.  Also, they
> will give additional details such as the codec used and where to get
>  it. It seems you used the xvid codec.


From http://www.xvid.org

 Known working platforms :

- Win32 + MSVC
- Win32 + cygwin (both cygwin and -mno-cygwin targets)
- Win32 + mingw
- GNU/Linux x86/ppc/sparc 64bit/ia64
- Solaris 8 sparc 64bit

Makefiles are available for these platforms but we have no feedback :

- FreeBSD x86
- DOS + Djgpp


-- 
Rick

Kitty5 NewMedia http://Kitty5.com
POV-Ray News & Resources http://Povray.co.uk
TEL : +44 (01270) 501101 - ICQ : 15776037

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


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From: Dennis Miller
Subject: Re: mots
Date: 5 Nov 2003 21:51:10
Message: <3fa9b71e$1@news.povray.org>
Can't view it..
D.

"Barron Gillon" <gil### [at] purdueedu> wrote in message
news:3f9836c3@news.povray.org...
> Hello, this is my first post to this group... thought I'd show off my
> current project, mots, multiple object terrain simulation, which is
> basically a framework that dynamically builds terrain and places objects
> that can interact with the terrain and each other.  The objects you see
are
> relatively simple, the one in front is told only to try to find valeys and
> fly low, but not crash.  The one behind (which the camera follows) has the
> same AI, but with the additional requirement of following the leader.  I'm
> pretty pleased with how it's working out so far, especialy considering the
> simplicity of the AI rules.  The terrain you see is a heightfield
generated
> with the wrinkes pattern, and a (very) simple texture.  This animation is
> 195 frames, and has taken about 36 hours on my Athlon 500
>
> This terrain works, but I'm wondering if anyone has any resources on
> building better terrain?  I define 'better' pretty broadly...  anything
that
> might help build more interesting, or more realistic terrain, and also
> better textures.  Thanks!
>
> Barron Gillon
>
>
>


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