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Can't view it..
D.
"Barron Gillon" <gil### [at] purdue edu> wrote in message
news:3f9836c3@news.povray.org...
> Hello, this is my first post to this group... thought I'd show off my
> current project, mots, multiple object terrain simulation, which is
> basically a framework that dynamically builds terrain and places objects
> that can interact with the terrain and each other. The objects you see
are
> relatively simple, the one in front is told only to try to find valeys and
> fly low, but not crash. The one behind (which the camera follows) has the
> same AI, but with the additional requirement of following the leader. I'm
> pretty pleased with how it's working out so far, especialy considering the
> simplicity of the AI rules. The terrain you see is a heightfield
generated
> with the wrinkes pattern, and a (very) simple texture. This animation is
> 195 frames, and has taken about 36 hours on my Athlon 500
>
> This terrain works, but I'm wondering if anyone has any resources on
> building better terrain? I define 'better' pretty broadly... anything
that
> might help build more interesting, or more realistic terrain, and also
> better textures. Thanks!
>
> Barron Gillon
>
>
>
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