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Was testing collisions with a lathe object and I thought this turned out
pretty cool, mostly due to the caustics.
Larger marbles have more mass than smaller marbles, and I now allow
variable grip (I used to have infinite friction).
Post a reply to this message
Attachments:
Download 'Marb2.wmv.dat' (430 KB)
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None wrote:
>Was testing collisions with a lathe object and I thought this turned out
>pretty cool, mostly due to the caustics.
>
>Larger marbles have more mass than smaller marbles, and I now allow
>variable grip (I used to have infinite friction).
>
Can't see a blessed thing.
..mov or .mpg isn't possible?
Jim
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None wrote:
> Was testing collisions with a lathe object and I thought this
> turned out pretty cool, mostly due to the caustics.
>
> Larger marbles have more mass than smaller marbles, and I now
> allow variable grip (I used to have infinite friction).
This is cool! Some words about the render times?
Dave
--
Dave "tPassive" Vogt| ruby -e "n=gets.to_i;a=(2..n).to_a;a.each{
Linux user #225040| |x|puts x;(x*2).step(n,x){|j|a.delete j}}"
____________________|_____________________________ |
PGP Key: http://control-alt-del.ch/public_key.asc \____________/
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Dave Vogt <dav### [at] control-alt-delch> wrote in news:fkfu41-9r2.ln1@control-
alt-del.ch:
> This is cool! Some words about the render times?
The render time was obviously quite long due to the glass and photons, but
they are still fairly simple objects. Unfortunatly I didn't take down the
stats. With only six spheres the simulation time wasn't a factor. I was
running many tests with the spheres to lathe object collisions the other
night using regular textures. It was getting late and I had to go to bed
and tried to think of a way to "spice" up the animation so that it would
work all night. So I took the lighting, glass and photon setup I used in
"The Orange Pill" and added normal pertubation to the spheres. I got up
late so didn't have time to check where it was, but it was done when I got
back home the next day. I guesstimate it must have taken around 12 hours.
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