POV-Ray : Newsgroups : povray.binaries.animations : Glass marbles in a glass bowl with caustics (WMV, 429 KB) Server Time
1 Nov 2024 13:22:00 EDT (-0400)
  Glass marbles in a glass bowl with caustics (WMV, 429 KB) (Message 1 to 4 of 4)  
From: None
Subject: Glass marbles in a glass bowl with caustics (WMV, 429 KB)
Date: 1 Oct 2003 12:03:41
Message: <Xns94077A9B987DFNone@204.213.191.226>
Was testing collisions with a lathe object and I thought this turned out 
pretty cool, mostly due to the caustics.

Larger marbles have more mass than smaller marbles, and I now allow 
variable grip (I used to have infinite friction).


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Attachments:
Download 'Marb2.wmv.dat' (430 KB)

From: Jim Wyman
Subject: Re: Glass marbles in a glass bowl with caustics (WMV, 429 KB)
Date: 1 Oct 2003 22:35:00
Message: <web.3f7b8dcd299ac075f2abda160@news.povray.org>
None wrote:
>Was testing collisions with a lathe object and I thought this turned out
>pretty cool, mostly due to the caustics.
>
>Larger marbles have more mass than smaller marbles, and I now allow
>variable grip (I used to have infinite friction).
>

Can't see a blessed thing.
..mov or .mpg isn't possible?

Jim


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From: Dave Vogt
Subject: Re: Glass marbles in a glass bowl with caustics (WMV, 429 KB)
Date: 2 Oct 2003 16:50:12
Message: <fkfu41-9r2.ln1@control-alt-del.ch>
None wrote:

> Was testing collisions with a lathe object and I thought this
> turned out pretty cool, mostly due to the caustics.
> 
> Larger marbles have more mass than smaller marbles, and I now
> allow variable grip (I used to have infinite friction).

This is cool! Some words about the render times?


Dave



-- 
Dave "tPassive" Vogt| ruby -e "n=gets.to_i;a=(2..n).to_a;a.each{
Linux  user  #225040| |x|puts x;(x*2).step(n,x){|j|a.delete j}}"
____________________|_____________________________             |
PGP Key: http://control-alt-del.ch/public_key.asc \____________/


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From: None
Subject: Re: Glass marbles in a glass bowl with caustics (WMV, 429 KB)
Date: 2 Oct 2003 17:10:29
Message: <Xns9408AEA5C88E4None@204.213.191.226>
Dave Vogt <dav### [at] control-alt-delch> wrote in news:fkfu41-9r2.ln1@control-
alt-del.ch:

> This is cool! Some words about the render times?

The render time was obviously quite long due to the glass and photons, but 
they are still fairly simple objects.  Unfortunatly I didn't take down the 
stats.  With only six spheres the simulation time wasn't a factor.  I was 
running many tests with the spheres to lathe object collisions the other 
night using regular textures.  It was getting late and I had to go to bed 
and tried to think of a way to "spice" up the animation so that it would 
work all night.  So I took the lighting, glass and photon setup I used in 
"The Orange Pill" and added normal pertubation to the spheres.  I got up 
late so didn't have time to check where it was, but it was done when I got 
back home the next day.  I guesstimate it must have taken around 12 hours.


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