POV-Ray : Newsgroups : povray.binaries.animations : Rad Bunny Server Time
20 Jul 2024 17:24:49 EDT (-0400)
  Rad Bunny (Message 1 to 9 of 9)  
From: MikeH
Subject: Rad Bunny
Date: 27 Aug 2000 18:09:13
Message: <39A99170.C514A4C7@aol.com>
It was too big to upload here, so I had to put it here
http://members.aol.com/amaltheaj5/radbunny.mpg

It's an animated version of the bunny with radiosity, 700kb

-Mike


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From: Spock
Subject: Re: Rad Bunny
Date: 27 Aug 2000 18:50:07
Message: <39a99b1f$1@news.povray.org>
Needs longer ears!  Arms not wings!  Cottonball tail!

Cute little guy though :-)

Excellent animation, looking forward to the evolution...

"MikeH" <Ama### [at] aolcom> wrote in message
news:39A99170.C514A4C7@aol.com...
> It was too big to upload here, so I had to put it here
> http://members.aol.com/amaltheaj5/radbunny.mpg
>
> It's an animated version of the bunny with radiosity, 700kb
>
> -Mike
>


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From: Tony[B]
Subject: Re: Rad Bunny
Date: 28 Aug 2000 09:37:34
Message: <39aa6b1e@news.povray.org>
What is the bunny doing? Anyway, what ever that is, he's a cute little
fella. I notice that the shadow at the base of the feet moves a bit oddly
during the anim, like it weren't quite consistent/constant from frame to
frame. What can we do to fix that Nathan?


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From: MikeH
Subject: Re: Rad Bunny
Date: 28 Aug 2000 15:48:27
Message: <39AAC1F1.E5DC1AF1@aol.com>
> What is the bunny doing? Anyway, what ever that is, he's a cute little
> fella.

The arm motion was rushed, so it looks a little funny, but what he's doing is
saying "I love you".  Probably would work better with sound...

> I notice that the shadow at the base of the feet moves a bit oddly
> during the anim, like it weren't quite consistent/constant from frame to
> frame. What can we do to fix that Nathan?

Yeah Nathan, how do you fix that? ;)

It may need the always_sample no option, as the MegaPOV docs say taking
radiosity samples on the final step can cause irregularities.  I really don't
want to render this again to find out because it took 24 hours.

-Mike


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From: 25ct
Subject: Re: Rad Bunny
Date: 28 Aug 2000 15:52:08
Message: <39aac2e8@news.povray.org>
That looks good Mike! I think a text balloon with, "Aaaatchooo!!"
  would fit well!  ;o)

     ~Steve~



"MikeH" <Ama### [at] aolcom> wrote in message
news:39A99170.C514A4C7@aol.com...
> It was too big to upload here, so I had to put it here
> http://members.aol.com/amaltheaj5/radbunny.mpg
>
> It's an animated version of the bunny with radiosity, 700kb
>
> -Mike
>


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From: Jamie Davison
Subject: Re: Rad Bunny
Date: 28 Aug 2000 16:41:55
Message: <MPG.1414df25aff870fc98979a@news.povray.org>
On Sun, 27 Aug 2000 17:08:48 -0500, MikeH wrote...
> It was too big to upload here, so I had to put it here
> http://members.aol.com/amaltheaj5/radbunny.mpg
> 
> It's an animated version of the bunny with radiosity, 700kb

Sickeningly cute, in fact if you were japanese, I'd be seriously tempted 
to say Kawaii...

BTW, what format is the model in, and any chance of you posting it?

Bye for now,
     Jamie.


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From: Bob Hughes
Subject: Re: Rad Bunny
Date: 28 Aug 2000 20:17:18
Message: <39ab010e@news.povray.org>
"MikeH" <Ama### [at] aolcom> wrote in message news:39A99170.C514A4C7@aol.com...
| It was too big to upload here, so I had to put it here
| http://members.aol.com/amaltheaj5/radbunny.mpg
|
| It's an animated version of the bunny with radiosity, 700kb

Just now seen this one, although I've seen the non-radiosity version before.  Tony
mentions the
shadows around the feet, not sure I could say if they were from radiosity sampling or
just the
usual mpeg artifacts but I know about the jittered effect of radiosity animations so
that's
definitely something to consider when doing such animations.  No doubt a non-jittering
radiosity
would be excellent, and if it's possible now with certain settings I don't know.
I think this bunny needs bendable wrists, those stiff arms aren't going well with the
rest of his
character.  They don't bend their arms IRL though, do they?  Oh well, this is more a
Disney variety
anyhow.  Noticed it has a tongue, was a bit dark to see it before I guess.  One last
thing, I
believe that were this twice the current speed it would look a lot more like he's
speaking.  Seems
to be slow motion to me.

Bob


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From: MikeH
Subject: Re: Rad Bunny
Date: 29 Aug 2000 14:40:49
Message: <39AC0395.D0CA75E6@aol.com>
> BTW, what format is the model in, and any chance of you posting it?

Natively it's a .mdl, which is animation master model format.  I also
converted it to .pov format.  Anyway, don't think I'll be posting it because
this is a WIP and I have a long way to go with it.

-Mike


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From: MikeH
Subject: Re: Rad Bunny
Date: 29 Aug 2000 14:46:39
Message: <39AC04F4.7837759E@aol.com>
> I think this bunny needs bendable wrists, those stiff arms aren't going well with
the rest of his
> character. They don't bend their arms IRL though, do they?

It may be that the arms need to be forward more on the body, which I'm going to need
to do so I can
have him run on all fours at times.  I think that in real life the elbows are right up
close to the
body so they aren't that noticable.

> I believe that were this twice the current speed it would look a lot more like he's
speaking.  Seems
> to be slow motion to me.

It definitely starts out way to slow, but I thought the last part had pretty good
timing.  Would
probably help to have a soundtrack to sync to.

-Mike


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