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news:B9FD8992.6F91%fid### [at] artrecognition co uk...
> This one looks really cool.
>
> Muy bien!!
I'm glad you liked it.
Fernando.
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news:3dd7f9d2@news.povray.org...
> > I decided to make an experiment with my cloth: Eliminate gravity, and
> > put an whirl of wind to see what happened.
>
> Looks great - could you get the camera to follow the cloth and always have
> said cloth filling a proportion of the viewing area (auto zoom) ?
Yes and no :)
I've already deleted the mesh files, so I would have to re-simulate
everything, but in theory it shouldn't be difficult at all to position the
camera wherever we want.
Thanks for your comments,
Fernando.
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news:ij7htu0bucbl45pj31nh5b8lin73aiblnq@4ax.com...
> <fgd### [at] hotmail com> wrote:
> > I decided to make an experiment with my cloth: Eliminate gravity, and
put an
> > whirl of wind to see what happened.
>
> Where is the calm flat area in the center of carpet for its driver ?
I think I will need some help from someone from India... I know almost
nothing about flying carpet dynamics...
Ha ha ha...
Fernando.
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I think you tried to say "sail"...
No, I hadn't considered that application... But it's a very good idea!
Actually I've been thinking on implementing what other have already done
here: make "gelatin" objects. However, my studies haven't let me do too much
in these days and I don't think the work load will diminish in the near
future :(
Good luck,
Fernando.
news:web.3dd928cfbd066fec9a303f820@news.povray.org...
> Have you considered trying to form a sale with your system?
>
> Tim
>
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[giggles] Waaaay... that's really cool! In fact, that's fantastic! 8-D I
don't know what's so amusing about it... but you've really made me smile. It
looks really real!
Andrew.
(Oh god, the stress is finally making me loose it ;-)
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I guess you have to consider what sort of sail you want to simulate. Or
even a whole boat! :)
Strength/angle of the wind and where the material is constrained by sheets
or halyards etc. Would be an interesting project! :)
Would be nice to see the wind fill a set of sails and see them luffing in
tacks etc.
You may even be able to sell the code to VirtualSpectator or someone.
> I think you tried to say "sail"...
>
> No, I hadn't considered that application... But it's a very good idea!
> Actually I've been thinking on implementing what other have already done
> here: make "gelatin" objects. However, my studies haven't let me do too
much
> in these days and I don't think the work load will diminish in the near
> future :(
>
> Good luck,
>
> Fernando.
>
>
> news:web.3dd928cfbd066fec9a303f820@news.povray.org...
> > Have you considered trying to form a sale with your system?
> >
> > Tim
> >
>
>
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Yes, it would be a very interesting project indeed!
I promise that if I find some free time, I'll think about it...
Thanks for the suggestions,
Fernando.
news:3dd9768f@news.povray.org...
> I guess you have to consider what sort of sail you want to simulate. Or
> even a whole boat! :)
>
> Strength/angle of the wind and where the material is constrained by sheets
> or halyards etc. Would be an interesting project! :)
>
> Would be nice to see the wind fill a set of sails and see them luffing in
> tacks etc.
>
> You may even be able to sell the code to VirtualSpectator or someone.
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Ha ha ha... I'm glad you liked it so much :D
Try to relax ;)
Fernando.
news:3dd95084@news.povray.org...
> [giggles] Waaaay... that's really cool! In fact, that's fantastic! 8-D I
> don't know what's so amusing about it... but you've really made me smile.
It
> looks really real!
>
> Andrew.
> (Oh god, the stress is finally making me loose it ;-)
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That's really elegant. Are you using your own POV patch to create this?
d.
"Fernando Gonzalez del Cueto" <fgd### [at] hotmail com> wrote in message
news:3dda11c3@news.povray.org...
> Ha ha ha... I'm glad you liked it so much :D
>
> Try to relax ;)
>
> Fernando.
>
>
> news:3dd95084@news.povray.org...
> > [giggles] Waaaay... that's really cool! In fact, that's fantastic! 8-D I
> > don't know what's so amusing about it... but you've really made me
smile.
> It
> > looks really real!
> >
> > Andrew.
> > (Oh god, the stress is finally making me loose it ;-)
>
>
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I made a C program to create the simulation. The meshes are saved as .inc
files which I later render them with POVRay
I'm truly glad that you liked it.
Thanks,
Fernando.
news:3ddc34ab$1@news.povray.org...
> That's really elegant. Are you using your own POV patch to create this?
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