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https://www.instagram.com/p/Bs6GVjQFcrQ
The code is a real mess of mine rescued from who knows when. Retouched
for this gruesome animation of 450 frames where the changing color
tetrahedra "guessed right" to change their pigment in the first test.
My apologies for using an automatic translator. After watching a series
of videos on YouTube with the differences between English from the
United Kingdom, India, the United States and Australia, I only know that
I do not know what language I am abusing right now.
Regards.
B. Gimeno
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BGimeno <bru### [at] gmailcom> wrote:
> https://www.instagram.com/p/Bs6GVjQFcrQ
Very nice :)
It's always good to see a new (for us) piece presented, especially in an
animation.
I always like your color schemes and lighting. The partially transparent
textures (and probably high radiosity settings) must make rendering a 450-frame
animation an extensive project! :O
Being a fan of projective geometry, I wish there were shadows, but that would
make it take even longer, I'm sure. ;)
Great work as usual - you should run this by Vi Hart - this kind of thing is
right up her alley, and we might entice someone new to join the POV-Ray
community. :) She might even take up the challenge to render and animate a
hexaflexagon... :D
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> BGimeno wrote:
>> https://www.instagram.com/p/Bs6GVjQFcrQ
>
> Very nice :)
> It's always good to see a new (for us) piece presented, especially in an
> animation.
>
> I always like your color schemes and lighting. The partially transparent
> textures (and probably high radiosity settings) must make rendering a 450-frame
> animation an extensive project! :O
Hi, Thank you. No radiosity settings this time. With some filling lights
and 4 instances of povray launched simultanously takes 1 hour more or
LTS.
I've doing some maths and adjustments to the shape of the tetrahedrons.
The code and ini files that i'm running right now are included on a zip
file. No warranty at all.
>
> Being a fan of projective geometry, I wish there were shadows, but that would
> make it take even longer, I'm sure. ;)
On queue.
>
>
>
> Great work as usual - you should run this by Vi Hart - this kind of thing is
> right up her alley, and we might entice someone new to join the POV-Ray
> community. :) She might even take up the challenge to render and animate a
> hexaflexagon...
Just the kind of stuff that my procrastinating anxiety was jelling me
about. :-p
>
>
>
Regards
B. Gimeno
Post a reply to this message
Attachments:
Download 'utf-8' (1 KB)
Download 'utf-8' (1 KB)
Download 'utf-8' (1 KB)
Download 'utf-8' (1 KB)
Download 'utf-8' (11 KB)
Download 'ft3_001.png' (316 KB)
Preview of image 'ft3_001.png'
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S0rry, looks like a zip file is a better idea
B. Gimeno
Post a reply to this message
Attachments:
Download 'fivetetrahedra_source.zip' (5 KB)
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On 2/9/19 6:53 AM, BGimeno wrote:
> S0rry, looks like a zip file is a better idea
>
> B. Gimeno
>
I kinda liked them inline. I'm not interested in downloading your code
but I did like quickly reading it.
--
dik
Rendered 1024 of 921600 pixels (0%)
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Hi(gh)!
On 30.01.19 11:25, BGimeno wrote:
>
> https://www.instagram.com/p/Bs6GVjQFcrQ
Intriguing! May I video-grab, convert this to Atari ST and Commodore 64
graphic modes and re-publish it on my YouTube channel, of course
crediting you and linking to the original? What about your other animations?
See you in Khyberspace!
Yadgar
Now playing: New Religion (Duran Duran)
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El 19/2/19 a las 23:28, Jörg "Yadgar" Bleimann escribió:
> Hi(gh)!
>
> On 30.01.19 11:25, BGimeno wrote:
>>
>> https://www.instagram.com/p/Bs6GVjQFcrQ
>
> Intriguing! May I video-grab, convert this to Atari ST and Commodore 64
> graphic modes and re-publish it on my YouTube channel, of course
> crediting you and linking to the original? What about your other
> animations?
>
> See you in Khyberspace!
>
> Yadgar
>
> Now playing: New Religion (Duran Duran)
If I do not want someone to think, modify or create from what I do, I
would stay under my table growling. Which on the other hand is what I do
most of the time. My point of view is this. The code is published in
this thread, the video in instagram. Do with it something beautiful and
creative, but do not give me credits that I do not deserve. Maybe Tom
Hull for his paper instructions, maybe Mr. H Martin Cundy and A P
Rollett. Or Plato?
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El 21/2/19 a las 18:24, BGimeno escribió:
> El 19/2/19 a las 23:28, Jörg "Yadgar" Bleimann escribió:
>> Hi(gh)!
>>
>> On 30.01.19 11:25, BGimeno wrote:
>>>
>>> https://www.instagram.com/p/Bs6GVjQFcrQ
>>
>> Intriguing! May I video-grab, convert this to Atari ST and Commodore
>> 64 graphic modes and re-publish it on my YouTube channel, of course
>> crediting you and linking to the original? What about your other
>> animations?
>>
>> See you in Khyberspace!
>>
>> Yadgar
>>
>> Now playing: New Religion (Duran Duran)
>
>
> If I do not want someone to think, modify or create from what I do, I
> would stay under my table growling. Which on the other hand is what I do
> most of the time. My point of view is this. The code is published in
> this thread, the video in instagram. Do with it something beautiful and
> creative, but do not give me credits that I do not deserve. Maybe Tom
> Hull for his paper instructions, maybe Mr. H Martin Cundy and A P
> Rollett. Or Plato?
I do not know if in the English translation I look silly, funny or
sarcastic. It's just a message written quickly and running,
half-expressing what I do not know how to express in Spanish. Maybe I
wanted to say yes, that for my part you can take without crediting the
source and do what you want with it, in which case someone (with a lot
of free time) could accuse you of plagiarism. Or credit me with
authorship, in which case I will cover myself with glory, fame and shame
for plagiarism. What a moral dilemma of s***.
Regards
B. Gimeno
Pd. Here some old friends to divert the subject and close this absurd
conversation with myself.
https://ia801606.us.archive.org/28/items/MathematicalModels-/HMartynCundy_APRollett-mathematicalModels-oxfordClarendonPress1961.pdf
Post a reply to this message
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