POV-Ray : Newsgroups : povray.binaries.animations : In the Meantime a diversion. Server Time
27 Sep 2022 21:12:10 EDT (-0400)
  In the Meantime a diversion. (Message 7 to 16 of 16)  
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From: And
Subject: Re: In the Meantime a diversion.
Date: 25 Jun 2018 06:20:01
Message: <web.5b30c0c2d36fe0952d85b1510@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> On 25/06/2018 07:35, And wrote:
> > Stephen <mca### [at] aolcom> wrote:
> >> Whilst waiting for the Blender Pov Exporter team to fix a bug with the
> >> Boids particle system exporting. Here is a Blender internal render. Not
> >> the best quality to keep the size under 5 Meg
> >> Coming soon a render using PovRay.
> >>
> >> [No pressure mr ;-)]
> >>
> >> --
> >>
> >> Regards
> >>       Stephen
> >
> >
> > Interesting
> >
>
> Yes, the Bullet physics engine is fun to play with. I think that is what
> Blender uses.
> Here is a one I did before the last American Election.
>
> https://www.youtube.com/watch?v=g2fC1QSEQfM
>
> --
>
> Regards
>      Stephen


Hmm, I have seen much such building blocks animation, yours is not so
attractive, but the Boids one is very good.


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From: Stephen
Subject: Re: In the Meantime a diversion.
Date: 25 Jun 2018 06:36:09
Message: <5b30c599$1@news.povray.org>
On 25/06/2018 11:15, And wrote:
> Stephen <mca### [at] aolcom> wrote:
>> On 25/06/2018 07:35, And wrote:

>>>
>>>
>>> Interesting
>>>
>>
>> Yes, the Bullet physics engine is fun to play with. I think that is what
>> Blender uses.
>> Here is a one I did before the last American Election.
>>
>> https://www.youtube.com/watch?v=g2fC1QSEQfM
>>
>> --
>>
>> Regards
>>       Stephen
> 
> 
> Hmm, I have seen much such building blocks animation, yours is not so
> attractive, 

True, I was seeing what it/I could do in an interlude.


> 

>but the Boids one is very good.
> 

I did not get it to do what I wanted to do :-(
I hoped that I could release all the boids from a mesh head together, 
get them to fly around. Then reverse the video.


-- 

Regards
     Stephen


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From: And
Subject: Re: In the Meantime a diversion.
Date: 25 Jun 2018 09:30:00
Message: <web.5b30edf5d36fe0952d85b1510@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> On 25/06/2018 11:15, And wrote:
> > Stephen <mca### [at] aolcom> wrote:
> >> On 25/06/2018 07:35, And wrote:
>
> >>>
> >>>
> >>> Interesting
> >>>
> >>
> >> Yes, the Bullet physics engine is fun to play with. I think that is what
> >> Blender uses.
> >> Here is a one I did before the last American Election.
> >>
> >> https://www.youtube.com/watch?v=g2fC1QSEQfM
> >>
> >> --
> >>
> >> Regards
> >>       Stephen
> >
> >
> > Hmm, I have seen much such building blocks animation, yours is not so
> > attractive,
>
> True, I was seeing what it/I could do in an interlude.
>
>
> >
>
> >but the Boids one is very good.
> >
>
> I did not get it to do what I wanted to do :-(
> I hoped that I could release all the boids from a mesh head together,
> get them to fly around. Then reverse the video.
>

Oh, just do it?
>
> --
>
> Regards
>      Stephen


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From: Stephen
Subject: Re: In the Meantime a diversion.
Date: 25 Jun 2018 12:31:11
Message: <5b3118cf$1@news.povray.org>
On 25/06/2018 14:28, And wrote:
>> I did not get it to do what I wanted to do:-(
>> I hoped that I could release all the boids from a mesh head together,
>> get them to fly around. Then reverse the video.
>>
> Oh, just do it?

Like quite a few of my projects. My imagination has more resources than 
my machine. :-(

-- 

Regards
     Stephen


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From: And
Subject: Re: In the Meantime a diversion.
Date: 26 Jun 2018 05:50:01
Message: <web.5b320b89d36fe0952d85b1510@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> On 25/06/2018 14:28, And wrote:
> >> I did not get it to do what I wanted to do:-(
> >> I hoped that I could release all the boids from a mesh head together,
> >> get them to fly around. Then reverse the video.
> >>
> > Oh, just do it?
>
> Like quite a few of my projects. My imagination has more resources than
> my machine. :-(
>

Sounds hard.

> --
>
> Regards
>      Stephen


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From: Thomas de Groot
Subject: Re: In the Meantime a diversion.
Date: 26 Jun 2018 06:56:22
Message: <5b321bd6@news.povray.org>
On 25-6-2018 18:31, Stephen wrote:
> On 25/06/2018 14:28, And wrote:
>>> I did not get it to do what I wanted to do:-(
>>> I hoped that I could release all the boids from a mesh head together,
>>> get them to fly around. Then reverse the video.
>>>
>> Oh, just do it?
> 
> Like quite a few of my projects. My imagination has more resources than 
> my machine. :-(
> 

I know what you mean... :-/

-- 
Thomas


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From: Stephen
Subject: Re: In the Meantime a diversion.
Date: 26 Jun 2018 08:24:35
Message: <5b323083@news.povray.org>
On 26/06/2018 10:46, And wrote:
> Stephen <mca### [at] aolcom> wrote:
>> On 25/06/2018 14:28, And wrote:
>>>> I did not get it to do what I wanted to do:-(
>>>> I hoped that I could release all the boids from a mesh head together,
>>>> get them to fly around. Then reverse the video.
>>>>
>>> Oh, just do it?
>>
>> Like quite a few of my projects. My imagination has more resources than
>> my machine. :-(
>>
> 
> Sounds hard.
> 

Like life. :-)


-- 

Regards
     Stephen


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From: Stephen
Subject: Re: In the Meantime a diversion.
Date: 26 Jun 2018 08:26:45
Message: <5b323105$1@news.povray.org>
On 26/06/2018 11:56, Thomas de Groot wrote:
> On 25-6-2018 18:31, Stephen wrote:
>> On 25/06/2018 14:28, And wrote:
>>>> I did not get it to do what I wanted to do:-(
>>>> I hoped that I could release all the boids from a mesh head together,
>>>> get them to fly around. Then reverse the video.
>>>>
>>> Oh, just do it?
>>
>> Like quite a few of my projects. My imagination has more resources 
>> than my machine. :-(
>>
> 
> I know what you mean... :-/
> 

As my old Granny used to say when I left food.
"Your eyes are bigger than your belly."

-- 

Regards
     Stephen


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From: And
Subject: Re: In the Meantime a diversion.
Date: 26 Jun 2018 09:55:00
Message: <web.5b32457ad36fe0952d85b1510@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 25-6-2018 18:31, Stephen wrote:
> > On 25/06/2018 14:28, And wrote:
> >>> I did not get it to do what I wanted to do:-(
> >>> I hoped that I could release all the boids from a mesh head together,
> >>> get them to fly around. Then reverse the video.
> >>>
> >> Oh, just do it?
> >
> > Like quite a few of my projects. My imagination has more resources than
> > my machine. :-(
> >
>
> I know what you mean... :-/
>
> --
> Thomas

I know too.


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From: Jörg "Yadgar" Bleimann
Subject: Re: In the Meantime a diversion.
Date: 13 Feb 2019 21:18:05
Message: <5c64cfdd$1@news.povray.org>
Hi(gh)!

On 14.03.18 15:28, Stephen wrote:
> Whilst waiting for the Blender Pov Exporter team to fix a bug with the 
> Boids particle system exporting. Here is a Blender internal render. Not 
> the best quality to keep the size under 5 Meg
> Coming soon a render using PovRay.

Late... but:

Looks kind of interesting for my AtariSTfication and Commodore64ization 
routine... may I convert it and publish it on my newly established 
YouTube channel 
(https://www.youtube.com/channel/UCInrRbpn4s6I48kdq9OCiAw/videos?view_as=subscriber)? 
What about your other animation works?

See you in Khyberspace!

Yadgar

Now playing: Joseph Haydn: Symphony 94 G major (Pro Musica Symphony 
Orchestra Hamburg, cond.: Hans Jürgen Walther)


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