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http://www.srcf.ucam.org/~cgj20/chris-j/forum/photos/football_no_more.gif
(1MB animated gif)
Rather unremarkable - I thought I'd better post something though, as I've
been lurking for ages.
Things to notice:
1) Cog generating macro with correct aligment and rotation.
2) Both motion- and focal-blur
It'd be fun to make a much larger wierd machine like this I think - a bit
like something out of the IRTC "Unnecessarily complicated machines" round,
including ball-rolling bits like "Batteries not included" (IRTC winner
April-July 1998)
-Chris
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Why is that a gif? It's so low res and still 1MB!
Anyway, nice motion blur, how did you do it? The animation seems too slow, I
dunno if that's cause it's a gif or just the way you intended, but it's very
jerky and things seem to move too slowly. I'd love to see a higher-res
higher-frame rate version of this.
--
Tek
www.evilsuperbrain.com
P.S. Did I mention I don't like gifs?
P.P.S. (well, for animations like this anyway)
"Chris Johnson" <chris(at)chris-j(dot)co(dot)uk> wrote in message
news:40e9c72e$1@news.povray.org...
> http://www.srcf.ucam.org/~cgj20/chris-j/forum/photos/football_no_more.gif
> (1MB animated gif)
>
> Rather unremarkable - I thought I'd better post something though, as I've
> been lurking for ages.
>
> Things to notice:
> 1) Cog generating macro with correct aligment and rotation.
> 2) Both motion- and focal-blur
>
> It'd be fun to make a much larger wierd machine like this I think - a bit
> like something out of the IRTC "Unnecessarily complicated machines" round,
> including ball-rolling bits like "Batteries not included" (IRTC winner
> April-July 1998)
>
> -Chris
>
>
>
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Tek nous apporta ses lumieres ainsi en ce 05/07/2004 20:47... :
>Why is that a gif? It's so low res and still 1MB!
>
89 frames, 159*188, 256 colours probably reduced from 24 bits meaning
some dithering. Dithering compress very badly! Maybe each frame
uselessly have it's own palete...
Alain
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Hi,
That's a funny animation with a message and well done. Seems like a working
device. Did you render twice or 3 times as many frames to obtain the
motionblur? That's the only method I know of, unless you're using
MegaPOV0.7.
> I thought I'd better post something though, as I've
> been lurking for ages.
Keep 'em coming. Nice to see what people are doing with POV! :-) A gif
animation is good for inclusion on a webpage, but for real video you can get
smaller files and larger resolution by using mpeg.
Regards,
Hugo
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that's a very useful gizmo!
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The motion blur is the brute-force method mentioned in another reply - just
rendering 4x as many frames as necesary and averaging.
I havent yet come across a decent animated gif player - its much slower in
IE than it should be given the frame rate specified in the file. I
originally made it as a gif for another reason and couldnt be bothered to
recompress it when I posted.
Unfortunately I got rid of the image maps after I rendered the image! So I
can't rerender it. Hopefully something similar but better will be coming in
due course.
-Chris
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