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Still not sure what way is best to render this so it looks a little awkward.
I used the Colefax clock modifier for the start delay and I probably
shouldn't. The disk rotation is confusing this way. Although it does loop,
it isn't pretty in WMP if the player doesn't get complete control.
Hope you'll enjoy it anyhow. Took 3 hours 18 minutes to render at this
resolution and 150 frames, which could have been faster were it not for the
camera focal blur. I thought it gave it a sense of slow motion without
having to use MegaPOV 0.7 object blurring. Oh, and if anyone is going to ask
how the alignments of the rings were done... it was haphazard guesswork and
more time than I figured on. Might be better explained by seeing the script
itself so I'm willing to post it if asked.
--
Bob H.
http://www.3digitaleyes.com
Post a reply to this message
Attachments:
Download 'GRYORING.MPG' (633 KB)
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From: Fernando G del Cueto
Subject: Re: Gyroscope set in gimbel rings [~860K MPG]
Date: 22 Mar 2004 02:17:56
Message: <405e9324$1@news.povray.org>
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Wow :) Ultra realistic... both visually and dynamically. I'm truly
impressed :-o
Show us more stuff! :)
Fernando
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Motion is neat, but wow, you really nailed the lighting and reflection.
Excellent job.
Skip
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"Hughes, B." <omn### [at] charternet> wrote in message
news:405e7a02@news.povray.org...
> Still not sure what way is best to render this so it looks a little
awkward.
> I used the Colefax clock modifier for the start delay and I probably
> shouldn't. The disk rotation is confusing this way. Although it does loop,
> it isn't pretty in WMP if the player doesn't get complete control.
>
> Hope you'll enjoy it anyhow. Took 3 hours 18 minutes to render at this
> resolution and 150 frames, which could have been faster were it not for
the
> camera focal blur. I thought it gave it a sense of slow motion without
> having to use MegaPOV 0.7 object blurring. Oh, and if anyone is going to
ask
> how the alignments of the rings were done... it was haphazard guesswork
and
> more time than I figured on. Might be better explained by seeing the
script
> itself so I'm willing to post it if asked.
Fantastic! I really like the reflections. Very realistic!!!
--
- Respectfully,
Dan
http://<broken link>
Post a reply to this message
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From: Hughes, B
Subject: Re: Gyroscope set in gimbel rings [~860K MPG]
Date: 22 Mar 2004 20:51:31
Message: <405f9823@news.povray.org>
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"Fernando G. del Cueto" <fcu### [at] yahoocom> wrote in message
news:405e9324$1@news.povray.org...
> Wow :) Ultra realistic... both visually and dynamically. I'm truly
> impressed :-o
>
> Show us more stuff! :)
Thanks! Will try to. Posting an armillary right now anyway.
Bob H.
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"Skip Talbot" <sta### [at] uiucedu> wrote in message
news:405e94f5$1@news.povray.org...
> Motion is neat, but wow, you really nailed the lighting and reflection.
> Excellent job.
Thanks Skip, nothing to it really. No radiosity, no HDRI. :-) Script
follows:
finish {
ambient 0 diffuse 0.2 specular 0.5 roughness 0.01
metallic brilliance 4#if(Rad=yes)*1#else/1.5#end
reflection {0.0,0.3 metallic exponent 0.7}
conserve_energy
}
The thing that probably helps it most is that I used high values of color in
the pigment, rgb < 5, 5.5, 6 > while the diffuse is kept low but not to
zero. Also note the rarely used reflection 'exponent'.
--
Bob H.
http://www.3digitaleyes.com
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"Dan P" <dan### [at] yahoocom> wrote in message
news:405eec93$1@news.povray.org...
>
> Fantastic! I really like the reflections. Very realistic!!!
Thanks Dan, the basic script for texture is in my reply to Skip.
--
Bob H.
http://www.3digitaleyes.com
Post a reply to this message
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Beautifully done. Wasn't a gyroscope meant to stand still while the
world turned around it, in stead of the other way around though?
Hughes, B. wrote:
> Still not sure what way is best to render this so it looks a little awkward.
> I used the Colefax clock modifier for the start delay and I probably
> shouldn't. The disk rotation is confusing this way. Although it does loop,
> it isn't pretty in WMP if the player doesn't get complete control.
>
> Hope you'll enjoy it anyhow. Took 3 hours 18 minutes to render at this
> resolution and 150 frames, which could have been faster were it not for the
> camera focal blur. I thought it gave it a sense of slow motion without
> having to use MegaPOV 0.7 object blurring. Oh, and if anyone is going to ask
> how the alignments of the rings were done... it was haphazard guesswork and
> more time than I figured on. Might be better explained by seeing the script
> itself so I'm willing to post it if asked.
>
Post a reply to this message
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"andrel" <a_l### [at] hotmailcom> wrote in message
news:405### [at] hotmailcom...
> Beautifully done.
Thank you...
> Wasn't a gyroscope meant to stand still while the
> world turned around it, in stead of the other way around though?
Oh heck. Yeah, you're absolutely right. Guess I had been preoccupied with
that nice material for the metal. Ha ha.
Well, it'll have to wait until tomorrow before I try it with the disk
motionless while all else spins. Hmm. Except I better keep the background
image still too, or it'd be like it's moving again.
Anyhow, updated-- and probably preferrable over the original-- this one
doesn't have any of the clock modifier variables trying to accelerate and
decelerate the gyroscope. So it isn't as unlooped-looking as before.
http://www.3digitaleyes.com/anims/gyrospin.mpg
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Very nice Bob very nice.
"Hughes, B." <omn### [at] charternet> wrote in message
news:405e7a02@news.povray.org...
> Still not sure what way is best to render this so it looks a little
awkward.
> I used the Colefax clock modifier for the start delay and I probably
> shouldn't. The disk rotation is confusing this way. Although it does loop,
> it isn't pretty in WMP if the player doesn't get complete control.
>
> Hope you'll enjoy it anyhow. Took 3 hours 18 minutes to render at this
> resolution and 150 frames, which could have been faster were it not for
the
> camera focal blur. I thought it gave it a sense of slow motion without
> having to use MegaPOV 0.7 object blurring. Oh, and if anyone is going to
ask
> how the alignments of the rings were done... it was haphazard guesswork
and
> more time than I figured on. Might be better explained by seeing the
script
> itself so I'm willing to post it if asked.
>
> --
> Bob H.
> http://www.3digitaleyes.com
>
>
>
Post a reply to this message
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