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Beautifully done. Wasn't a gyroscope meant to stand still while the
world turned around it, in stead of the other way around though?
Hughes, B. wrote:
> Still not sure what way is best to render this so it looks a little awkward.
> I used the Colefax clock modifier for the start delay and I probably
> shouldn't. The disk rotation is confusing this way. Although it does loop,
> it isn't pretty in WMP if the player doesn't get complete control.
>
> Hope you'll enjoy it anyhow. Took 3 hours 18 minutes to render at this
> resolution and 150 frames, which could have been faster were it not for the
> camera focal blur. I thought it gave it a sense of slow motion without
> having to use MegaPOV 0.7 object blurring. Oh, and if anyone is going to ask
> how the alignments of the rings were done... it was haphazard guesswork and
> more time than I figured on. Might be better explained by seeing the script
> itself so I'm willing to post it if asked.
>
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