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From: Rune
Subject: Tentacle ball, take 2
Date: 7 Mar 2004 16:53:38
Message: <404b99e2@news.povray.org>
I've modified the movement so that it should now be more evident that
the thing actually is in sync with the rhythm. It also looks more
interesting in my opinion.
http://runevision.com/3d/anims/tentacleball_b.mpg (mpg, 2.7 mb)

If you want, you can compare it to the previous version:
http://runevision.com/3d/anims/tentacleball.mpg (mpg 2.59 mb)

Any comments? :)

Rune
--
3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com **updated Jan 29**
POV-Ray Ring: http://webring.povray.co.uk


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From: Dan P
Subject: Re: Tentacle ball, take 2
Date: 7 Mar 2004 17:19:41
Message: <404b9ffd$1@news.povray.org>
"Rune" <run### [at] runevisioncom> wrote in message
news:404b99e2@news.povray.org...
> I've modified the movement so that it should now be more evident that
> the thing actually is in sync with the rhythm. It also looks more
> interesting in my opinion.
> http://runevision.com/3d/anims/tentacleball_b.mpg (mpg, 2.7 mb)
>
> If you want, you can compare it to the previous version:
> http://runevision.com/3d/anims/tentacleball.mpg (mpg 2.59 mb)
>
> Any comments? :)

Awesome -- no seizures this time either :-)


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From: Rune
Subject: Re: Tentacle ball, take 2
Date: 7 Mar 2004 17:27:27
Message: <404ba1cf@news.povray.org>
Dan P wrote:
> Awesome -- no seizures this time either :-)

I made the blinking more subtle... :)

...and thanks!

Rune
--
3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com **updated Jan 29**
POV-Ray Ring: http://webring.povray.co.uk


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From: Zeger Knaepen
Subject: Re: Tentacle ball, take 2
Date: 7 Mar 2004 19:26:49
Message: <404bbdc9$1@news.povray.org>
You really want me to starve, don't you :p

cu!
--
ZK AKA Gaeriel
http://www.povplace.be.tf
"Don't torture yourself Gomez, that's my job."


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From: Tim Nikias v2 0
Subject: Re: Tentacle ball, take 2
Date: 7 Mar 2004 19:42:08
Message: <404bc160$1@news.povray.org>
> Any comments? :)

Looks good, but for me, I still can't recognize very much that it's spinning
and moving to the beat. Perhaps it needs to be more drastic: longer
distances, faster rotations, and perhaps some rotations that counter each
other more.

But smooth and nice all the way. :-)

-- 
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
Email: tim.nikias (@) nolights.de


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From: Rune
Subject: Re: Tentacle ball, take 2
Date: 7 Mar 2004 19:53:31
Message: <404bc40b$1@news.povray.org>
By the way - CGTalk thread here:
http://www.cgtalk.com/showthread.php?s=&threadid=127935

No replies yet though...

Rune
--
3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com **updated Mar 7**
POV-Ray Ring: http://webring.povray.co.uk


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From: Tek
Subject: Re: Tentacle ball, take 2
Date: 7 Mar 2004 21:24:15
Message: <404bd94f$1@news.povray.org>
Looks way cool, but (and I realise I'm begging to be flamed) what's the point?

I *really* like that thing, and I want to have it dancing around on my screen to
whatever music I'm playing. Which is impossible, because it's pre-rendered. I
guess my point is that it's better than you can do in real-time, and not good
enough for a music video in it's own right, so what's the idea here?

Sorry if I sound rather offensive, there's nothing wrong with it, quite the
opposite, I'm just rather puzzled as to why you've done it. (though obviously
everything I do including my career could be described as "pointless" so maybe
I'm being unfair)

-- 
Tek
www.evilsuperbrain.com


"Rune" <run### [at] runevisioncom> wrote in message
news:404b99e2@news.povray.org...
> I've modified the movement so that it should now be more evident that
> the thing actually is in sync with the rhythm. It also looks more
> interesting in my opinion.
> http://runevision.com/3d/anims/tentacleball_b.mpg (mpg, 2.7 mb)
>
> If you want, you can compare it to the previous version:
> http://runevision.com/3d/anims/tentacleball.mpg (mpg 2.59 mb)
>
> Any comments? :)
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> rune|vision:  http://runevision.com **updated Jan 29**
> POV-Ray Ring: http://webring.povray.co.uk
>
>


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From: Zeger Knaepen
Subject: Re: Tentacle ball, take 2
Date: 7 Mar 2004 21:29:16
Message: <404bda7c$1@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> schreef in bericht
news:404bd94f$1@news.povray.org...
> Looks way cool, but (and I realise I'm begging to be flamed) what's the
point?

probably the same point as when I made a web-server or a synthesizer, or
even a raytracer in mIRC-script: it's just fun :)
(and yes, I really did all those things :))

cu!
--
ZK AKA SaD
http://www.povplace.be.tf
"Don't torture yourself Gomez, that's my job."


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From: Tek
Subject: Re: Tentacle ball, take 2
Date: 8 Mar 2004 01:17:49
Message: <404c100d$1@news.povray.org>
"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in message
news:404bda7c$1@news.povray.org...
> probably the same point as when I made a web-server or a synthesizer, or
> even a raytracer in mIRC-script: it's just fun :)

Fair enough.

Okay, let me rephrase that in a much nicer way:
Would it be possible to do this in real time? :)

It looks to me like it's not doing any particularly complex effects, but maybe
I'm wrong?

> (and yes, I really did all those things :))

You mad impetuous fool ;)

-- 
Tek
www.evilsuperbrain.com


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From: Rune
Subject: Re: Tentacle ball, take 2
Date: 8 Mar 2004 07:44:48
Message: <404c6ac0@news.povray.org>
Tek wrote:
> Okay, let me rephrase that in a much nicer way:
> Would it be possible to do this in real time? :)

Well, the movement requires that an upcoming beat is known a little
before it happens. Of course, it would be possible to just detect the
general pace of a rythm and then just make the thing dance in sync with
that pace.

*I* can't program it in real-time though. I don't program in open-GL or
whatever it is that's required.

> It looks to me like it's not doing any particularly
> complex effects, but maybe I'm wrong?

It's not that complex.

But anyway - just playing with the though of taking it in the opposite
direction - what would be required to get this animation closer to
"music video quality"? Well a clip from a music video anyway - I don't
want to make a several minutes long clip out of this project here...

Rune
--
3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com **updated Mar 7**
POV-Ray Ring: http://webring.povray.co.uk


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