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Sources in pbsf.
I also desribed there how it was done and also
some discussion.
Andrel
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Attachments:
Download 'atalanta.mpg' (485 KB)
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You have to light sources in it, one of them should not have shadows.
--
Bernd Michler
"andrel" <a_l### [at] hotmailcom> schrieb im Newsbeitrag
news:402### [at] hotmailcom...
> Sources in pbsf.
> I also desribed there how it was done and also
> some discussion.
>
> Andrel
>
>
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Bernd Michler wrote:
> You have to light sources in it, one of them should not have shadows.
Sure, if I wanted to do a realistic outdoor scene.
In this case I did not :).
I wanted my source to be as simple as possible
and only show the use of my macro to animate
this butterfly.
Hmm, in retrospect, I think I should have used
one light and ambient lighting. That would have
been even more basic. Thanks for pointing out.
Andrel
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Next you should try making a looping animation with some acceleration and
deceleration near the end points.
#macro animSin(C) sin(2*pi*C)
#macro animSin01(C) (animSin(C-0.25)+1)/2
I assume you have some place in your code that does:
rotate <0, 0, 90*clock>
try:
rotate <0, 0, 90*animSin01(clock)>
oh, and double your frame count, if you do this.
AW
"andrel" <a_l### [at] hotmailcom> wrote in message
news:402### [at] hotmailcom...
> Sources in pbsf.
> I also desribed there how it was done and also
> some discussion.
>
> Andrel
>
>
Post a reply to this message
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Andrew Wilcox wrote:
> Next you should try making a looping animation with some acceleration and
> deceleration near the end points.
>
> #macro animSin(C) sin(2*pi*C)
> #macro animSin01(C) (animSin(C-0.25)+1)/2
That is an interesting way to make a cosine ;)
> I assume you have some place in your code that does:
>
> rotate <0, 0, 90*clock>
No, I have not (see source in pbs-f)
I am afraid it was a lot more work than that.
> try:
>
> rotate <0, 0, 90*animSin01(clock)>
No:
Atalanta(animSin01(clock))
It looks reasonable. I am sure the wings do not
move like a sinusoid, but my brain does not
object to this movement as unrealistic.
I probably would have tried something more
complicated then a pure sinusoid myself, so
thanks for preventing another level of complexity.
> oh, and double your frame count, if you do this.
No to make it even remotely behaving like a butterfly
I have increase the framerate and then at 32 frames
30 frames per second it still is in slow motion.
Thanks for your comment.
Andrel
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