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Next you should try making a looping animation with some acceleration and
deceleration near the end points.
#macro animSin(C) sin(2*pi*C)
#macro animSin01(C) (animSin(C-0.25)+1)/2
I assume you have some place in your code that does:
rotate <0, 0, 90*clock>
try:
rotate <0, 0, 90*animSin01(clock)>
oh, and double your frame count, if you do this.
AW
"andrel" <a_l### [at] hotmail com> wrote in message
news:402### [at] hotmail com...
> Sources in pbsf.
> I also desribed there how it was done and also
> some discussion.
>
> Andrel
>
>
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