|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I was not entirely satisfied with my previous animation with an infinite
menger sponge. Due to the complex objects, the geometry of the shape was
not at all clear. When looking at a single frame, it was not possible to
tell that it was a menger sponge at all. Only due to the moving camera
was this visible.
So I've made a simpler version which has simple boxes instead of those
various shapes. It also zooms in instead of out. It can be seen here:
http://runevision.com/3d/anims/
Source code is also available there.
(You can also see my tunnel animation there, and get the source code for
that one too.)
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com **updated Sep 28**
POV-Ray Ring: http://webring.povray.co.uk
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Rune,
I like that. It reminds me of a picture of a person reading a book, and on
the cover of the book, there's the same picture of the same person reading
the same book with the same picture on the cover.....not a bad idea for an
animation. ;~^}>
Steve Shelby
"Rune" <run### [at] runevisioncom> wrote in message
news:3f76c945@news.povray.org...
> I was not entirely satisfied with my previous animation with an infinite
> menger sponge. Due to the complex objects, the geometry of the shape was
> not at all clear. When looking at a single frame, it was not possible to
> tell that it was a menger sponge at all. Only due to the moving camera
> was this visible.
>
> So I've made a simpler version which has simple boxes instead of those
> various shapes. It also zooms in instead of out. It can be seen here:
> http://runevision.com/3d/anims/
>
> Source code is also available there.
>
> (You can also see my tunnel animation there, and get the source code for
> that one too.)
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> rune|vision: http://runevision.com **updated Sep 28**
> POV-Ray Ring: http://webring.povray.co.uk
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Mezmorizing!
Post a reply to this message
|
|
| |
| |
|
|
From: Fernando Gonzalez del Cueto
Subject: Re: Simpler infinite menger sponge (link)
Date: 28 Sep 2003 17:15:09
Message: <3f774f5d$1@news.povray.org>
|
|
|
| |
| |
|
|
Rune, you're the king of loopiness :)
BTW, I think you'll like this experiment, where they "filled in" the empty
space that appears in one of Escher's drawings.
http://escherdroste.math.leidenuniv.nl/
http://escherdroste.math.leidenuniv.nl/clips/clip_1_1.mpg
I'm sure you'll like it.
Fernando
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi guys!
> http://escherdroste.math.leidenuniv.nl/clips/clip_1_1.mpg
That's a cool one! I knew the page, but hadn't noticed the video.
Thanks for the link!
And Rune:
I like this one much better than the old one. Especially zooming in
instead of out was a great idea.
Florian
--
//=================[web: http://www.torfbold.com]==================\\
#local a=-5;#while(a<5)sphere{<sin(a*pi)*5a*10pow(a,5)*.01>sin(a*a*a*
.1)+1pigment{rgb 9*z}}#local a=a+.01;#end camera{look_at-y*10location
<8,-3,-8>*10}// [www.povray.org] [www.imp.org] [www.irtc.org]
Post a reply to this message
|
|
| |
| |
|
|
From: Fernando Gonzalez del Cueto
Subject: Re: Simpler infinite menger sponge (link)
Date: 28 Sep 2003 18:20:57
Message: <3f775ec9$1@news.povray.org>
|
|
|
| |
| |
|
|
news:3f7758f4$1@news.povray.org...
> Hi guys!
>
> > http://escherdroste.math.leidenuniv.nl/clips/clip_1_1.mpg
> That's a cool one! I knew the page, but hadn't noticed the video.
> Thanks for the link!
Isn't it awesome? :)
Fernando
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Fernando Gonzalez del Cueto wrote:
> Rune, you're the king of loopiness :)
Woohoo! :P
> BTW, I think you'll like this experiment, where they
> "filled in" the empty space that appears in one of
> Escher's drawings.
>
> http://escherdroste.math.leidenuniv.nl/
>
> http://escherdroste.math.leidenuniv.nl/clips/clip_1_1.mpg
>
> I'm sure you'll like it.
Ooh, yes! I like it! Thank for the links. :)
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com **updated Sep 28**
POV-Ray Ring: http://webring.povray.co.uk
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Rune wrote:
>
> I was not entirely satisfied with my previous animation with an
> infinite menger sponge. Due to the complex objects, the geometry of
> the shape was not at all clear. When looking at a single frame, it was
> not possible to tell that it was a menger sponge at all. Only due to
> the moving camera was this visible.
This last is not necessarily a bad thing.
The only flaw I noted in the old anim--absent from the new!--is that
there was a slight discontinuity from not enough depth in recursion.
Regards,
John
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
John VanSickle wrote:
> Rune wrote:
>>
>> the geometry of the shape was not at all clear.
>
> This last is not necessarily a bad thing.
Maybe not nessesarily. But I didn't like it. The new animation is much
easier for the eye I think.
> The only flaw I noted in the old anim--absent
> from the new!--is that there was a slight
> discontinuity from not enough depth in recursion.
Yes, indeed. I upped it by two levels in this one to avoid that problem.
Actually recursion is a wrong term here, as the recursion level of the
menger sponge is unchanged. (For an explanation, see my reply to Tim
Nikias in the post with the first version of the animation. Or look at
the source code.)
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com **updated Sep 28**
POV-Ray Ring: http://webring.povray.co.uk
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |