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19 Jul 2024 05:36:09 EDT (-0400)
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From: Tim Nikias v2 0
Subject: Trailing Particles (338kb, MPG1)
Date: 28 Aug 2003 07:53:25
Message: <3f4ded35@news.povray.org>
Hi all!

I had planned on releasing this animation (made with
my PartixGen and I/O-Macros) BEFORE I left
for vacation, but something always happened to my
PC which made the data used by the I/O-Macros
worthless. The scene-file doesn't come with a lot
of security options, so the animation has to be rendered
in one go, in order to prevent duplicate entries for
the trailing part of the particles...

Anyways, I came back and wanted to get a clear
conscious that my Rendering Machine was working
again, so I set the animation to render.

It is similiar to my Rainbow-Animation, but has a
little Matrix-Bullet-Time effect incorporated. :-)

Regards,
Tim

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights



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Attachments:
Download 'rainbow_trail_lq.mpg' (339 KB)

From: S McAvoy
Subject: Re: Trailing Particles (338kb, MPG1)
Date: 28 Aug 2003 08:26:06
Message: <f3trkv424gmd0buf6afup7mocqonj7d97n@4ax.com>
On Thu, 28 Aug 2003 13:48:34 +0200, "Tim Nikias v2.0" <tim### [at] gmxde> wrote:

>It is similiar to my Rainbow-Animation, but has a
>little Matrix-Bullet-Time effect incorporated. :-)
Welcome home, the animation is very nice I particularly like the
Matrix-Bullet-Time effect.

Regards
        Stephen


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From: Tim Nikias v2 0
Subject: Re: Trailing Particles (338kb, MPG1)
Date: 28 Aug 2003 09:37:31
Message: <3f4e059b$1@news.povray.org>
I soon found out that the way my system works,
Bullettime is very easily possible. Who wants
to render the Matrix now? :-)

The I/O-Macros save and load the positions
of the particles every frame. I've found that I
should have made them save only the last
15 frames or so, that the #if's would get very
complicated during the effect. Since it was just
a little show-off, I left it at that.

Regards,
Tim

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights


>
> >It is similiar to my Rainbow-Animation, but has a
> >little Matrix-Bullet-Time effect incorporated. :-)
> Welcome home, the animation is very nice I particularly like the
> Matrix-Bullet-Time effect.
>
> Regards
>         Stephen


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From: Rick [Kitty5]
Subject: Re: Trailing Particles (338kb, MPG1)
Date: 28 Aug 2003 10:01:07
Message: <3f4e0b23$1@news.povray.org>
very nice - like the bullet time effect - would be nicer if you had
compressed it less and used a little more of the 1mb per post :)

-- 
Rick

Kitty5 NewMedia http://Kitty5.com
POV-Ray News & Resources http://Povray.co.uk
TEL : +44 (01270) 501101 - ICQ : 15776037

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


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From: Tim Nikias v2 0
Subject: Re: Trailing Particles (338kb, MPG1)
Date: 28 Aug 2003 10:30:02
Message: <3f4e11ea$1@news.povray.org>
Well, could've done that. But the larger the
size, the less likely it is for Users with Low-
Bandwidth to Download it. Besides, I intend
to upload a slightly better version to my Home-
page. Two months ago, when my LSSM were
a featured news on Povray.org and on
Povray.co.uk, the visitors and download-
bandwidths raised above 2GB, which is why
my friend and I had to change the contract.

Now, it just sitting just about at 1.5GB, where
we can have 7GB, so some animations won't
harm. :-)

Regards,
Tim

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights


> very nice - like the bullet time effect - would be nicer if you had
> compressed it less and used a little more of the 1mb per post :)
>
> -- 
> Rick
>
> Kitty5 NewMedia http://Kitty5.com
> POV-Ray News & Resources http://Povray.co.uk
> TEL : +44 (01270) 501101 - ICQ : 15776037
>
> PGP Public Key
> http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
>
>


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From: Shay
Subject: Re: Trailing Particles (338kb, MPG1)
Date: 28 Aug 2003 16:41:05
Message: <3f4e68e1$1@news.povray.org>
"Tim Nikias v2.0" <tim### [at] gmxde> wrote in message
news:3f4ded35@news.povray.org...

Yeah, very nice looking animation. The way you started the particles at
the top was really clever.

 -Shay


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From: Hughes, B 
Subject: Re: Trailing Particles (338kb, MPG1)
Date: 28 Aug 2003 17:38:38
Message: <3f4e765e$1@news.povray.org>
Now that's some tasty eye candy!

Guessing with the all the data available at any one point in time you could
manipulate it in several ways, not just freeze all the moving things. Maybe
let one go while others stop instead? Move them a certain way, differing
from their original track?

Bob H.


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From: Tim Nikias v2 0
Subject: Re: Trailing Particles (338kb, MPG1)
Date: 28 Aug 2003 18:40:35
Message: <3f4e84e3@news.povray.org>
Thanks. About the starting: not much about it.
My System comes with a few predefined
Birth-Fields. In this case, I've used a torus.
In order to get an even spreading of the
particles across some of those birthfields
(its not possible on all of em), the torus one
creates a disc-position and rotates that
around the y-Axis to achieve a torus. Using
that as order for particles to start is implemented
in the system (why not make use of the features
it inherently has?).

Regards,
Tim

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights


>
> Yeah, very nice looking animation. The way you started the particles at
> the top was really clever.
>
>  -Shay
>
>


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From: Tim Nikias v2 0
Subject: Re: Trailing Particles (338kb, MPG1)
Date: 28 Aug 2003 18:42:40
Message: <3f4e8560$1@news.povray.org>
Well, with the I/O-Macros you could of course easily
retrieve the data of a particle's position, but it doesn't
output the velocity and such (though I could easily add
that without disrupting the functions of the system). So
it wouldn't be possible with the current release.

Aside of that, you could only retrieve the data, returning
it to the system would be VERY complicated and wouldn't
be very intuitive (though it IS possible with the User-Definable
Macros).

Regards,
Tim

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights


> Now that's some tasty eye candy!
>
> Guessing with the all the data available at any one point in time you
could
> manipulate it in several ways, not just freeze all the moving things.
Maybe
> let one go while others stop instead? Move them a certain way, differing
> from their original track?
>
> Bob H.
>
>


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From: Hugo Asm
Subject: Re: Trailing Particles (338kb, MPG1)
Date: 30 Aug 2003 14:45:19
Message: <3f50f0bf$1@news.povray.org>
Welcome back from your vacation! :o)
Glowing Anim.

Greetings,
Hugo


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