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From: Tor Olav Kristensen
Subject: Cube deformed by NURBS functions (972KB) - 1 attachment (1/2)
Date: 15 Apr 2003 12:38:57
Message: <Xns935EBDC874F49torolavkhotmailcom@204.213.191.226>
This is my first animation posted here (IIRC).

Tek suggested that I should animate this shape:

http://news.povray.org/povray.binaries.images/31187/

- and so I did.

I used some quadrivariate NURBS functions to
deform a cube formed by many smaller cubes built
from meshes, cylinders and spheres.

A quadrivariate function takes 4 arguments. In
this animation time is used as the 4th argument:
U, V, W, T

By doing it this way, I only had to provide some
"key-frames" (8 for this animations). The script
then "interpolates" the shape smoothly between
these "frames".

Thanks to Ingo for tipping me about the TMPGEnc
MPEG encoder.


Tor Olav


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Attachments:
Download 'Quadrivariate_NURBS_Deformation.m1v.mpg' (972 KB)

From: Tor Olav Kristensen
Subject: Cube deformed by NURBS functions (972KB) - 1 attachment (2/2)
Date: 15 Apr 2003 12:39:52
Message: <Xns935EBE244242Ftorolavkhotmailcom@204.213.191.226>


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From: Kitsune e
Subject: Re: Cube deformed by NURBS functions (972KB) - 1 attachment (2/2)
Date: 15 Apr 2003 15:25:04
Message: <web.3e9c5be81b677cf0e51f5dfb0@news.povray.org>
Tor Olav Kristensen wrote:
>

I like it, it animates very well.  The color scheme is just right too.


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From: Apache
Subject: Re: Cube deformed by NURBS functions (972KB) - 1 attachment (1/2)
Date: 15 Apr 2003 18:01:46
Message: <3e9c814a@news.povray.org>
Wow.......!


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From: Remco de Korte
Subject: Re: Cube deformed by NURBS functions (972KB) - 1 attachment (1/2)
Date: 15 Apr 2003 18:47:55
Message: <3E9C8C06.A10FA1D2@onwijs.com>
Apache wrote:
> 
> Wow.......!

"Far out!"


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From: Tek
Subject: Re: Cube deformed by NURBS functions (972KB) - 1 attachment (1/2)
Date: 15 Apr 2003 22:05:37
Message: <3e9cba71$1@news.povray.org>
Ow my eyes! I like it :)

Could you make it change the parameters more smoothly? I recommend putting all
the parameters on sine waves, that's what I do!

--
Tek
http://www.evilsuperbrain.com


"Tor Olav Kristensen" <tor_olav_kCURLYAhotmail.com> wrote in message
news:Xns### [at] 204213191226...
>
> This is my first animation posted here (IIRC).
>
> Tek suggested that I should animate this shape:
>
> http://news.povray.org/povray.binaries.images/31187/
>
> - and so I did.
>
> I used some quadrivariate NURBS functions to
> deform a cube formed by many smaller cubes built
> from meshes, cylinders and spheres.
>
> A quadrivariate function takes 4 arguments. In
> this animation time is used as the 4th argument:
> U, V, W, T
>
> By doing it this way, I only had to provide some
> "key-frames" (8 for this animations). The script
> then "interpolates" the shape smoothly between
> these "frames".
>
> Thanks to Ingo for tipping me about the TMPGEnc
> MPEG encoder.
>
>
> Tor Olav
>
>


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From: Lenx
Subject: Re: Cube deformed by NURBS functions (972KB) - 1 attachment (1/2)
Date: 16 Apr 2003 05:10:21
Message: <3e9d1dfd@news.povray.org>
woooot simply   a m a z i n g
it's eyecatching work, but i think when you use a sine function movement it
will loose much of its effect
but why not try it ;-)


"Tor Olav Kristensen" <tor_olav_kCURLYAhotmail.com> schreef in bericht
news:Xns### [at] 204213191226...
>
> This is my first animation posted here (IIRC).
>
> Tek suggested that I should animate this shape:
>
> http://news.povray.org/povray.binaries.images/31187/
>
> - and so I did.
>
> I used some quadrivariate NURBS functions to
> deform a cube formed by many smaller cubes built
> from meshes, cylinders and spheres.
>
> A quadrivariate function takes 4 arguments. In
> this animation time is used as the 4th argument:
> U, V, W, T
>
> By doing it this way, I only had to provide some
> "key-frames" (8 for this animations). The script
> then "interpolates" the shape smoothly between
> these "frames".
>
> Thanks to Ingo for tipping me about the TMPGEnc
> MPEG encoder.
>
>
> Tor Olav
>
>


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From: Apache
Subject: Re: Cube deformed by NURBS functions (972KB) - 1 attachment (1/2)
Date: 16 Apr 2003 07:32:58
Message: <3e9d3f6a$1@news.povray.org>
Agreed.... and more frames so it moves a bit slower and make the animation
somewhat......longer!


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From: Dennis Miller
Subject: Re: Cube deformed by NURBS functions (972KB) - 1 attachment (2/2)
Date: 17 Apr 2003 22:37:56
Message: <3e9f6504$1@news.povray.org>
??
This came out rather oddly.
D.

"Tor Olav Kristensen" <tor_olav_kCURLYAhotmail.com> wrote in message
news:Xns### [at] 204213191226...
> M*(B]69=8BZ^^"J6#:*"4I7[','#]T"S9'2SXCJR\8DT\X^X*0,T44,2>_QW4
> MY(2$<U9F^=SAQ\5T<M/_2PUP$@2KK^?MG,5U0U.6D\!*QK[%8I0M(0.7;)0Q
> MV"-E!/P>E0)0'0XGV!#!90.(*_&\O]L,^?[/_G/,V<G_567T<8SY.$_L0/=!
> M)X8"/^@`R2Q/JMNK=PA",KG=;)"]::\OT4`X.EE?'C"^/)6$!@&<MS5N]Q[%
> M(YY6W/%%[K%NYW.@9/\B7!9F@AA/^TK)2@D<9BW.X!(09/&(`<\$G]-#NH*T
> M?,I2HUYU&J\,[A/&+ZSU=68>*N4WYZ4\/&``T;A?]VV6$?EMT`2`\W8S'7$`
<snip: 800 lines of code>
> `
> end
>


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From: Bill DeWitt
Subject: Re: Cube deformed by NURBS functions (972KB) - 1 attachment (1/2)
Date: 17 Apr 2003 23:12:41
Message: <3e9f6d29@news.povray.org>
Hmmm...

    Eeed Unn Road at Reeed Run Rood D'h
    Eeed Unn Road at Reeed Run Rood D'h
    Eeed Unn Road at Reeed Run Rood D'h
    Eeed Unn Road at Reeed Run Rood D'h
    Eeed Unn Road at Reeed Run Rood D'h
    Eeed Unn Road at Reeed Run Rood D'h
    Eeed Unn Road at Reeed Run Rood D'h
    Eeed Unn Road at Reeed Run Rood D'h
    Eeed Unn Road at Reeed Run Rood D'h
    Eeed Unn Road at Reeed Run Rood D'h
    Eeed Unn Road at Reeed Run Rood D'h
    Eeed Unn Road at Reeed Run Rood D'h
    Eeed Unn Road at Reeed Run Rood D'h
    Eeed Unn Road at Reeed Run Rood D'h

    Now that's going to be running through my head all night....


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