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woooot simply a m a z i n g
it's eyecatching work, but i think when you use a sine function movement it
will loose much of its effect
but why not try it ;-)
"Tor Olav Kristensen" <tor_olav_kCURLYAhotmail.com> schreef in bericht
news:Xns### [at] 204 213 191 226...
>
> This is my first animation posted here (IIRC).
>
> Tek suggested that I should animate this shape:
>
> http://news.povray.org/povray.binaries.images/31187/
>
> - and so I did.
>
> I used some quadrivariate NURBS functions to
> deform a cube formed by many smaller cubes built
> from meshes, cylinders and spheres.
>
> A quadrivariate function takes 4 arguments. In
> this animation time is used as the 4th argument:
> U, V, W, T
>
> By doing it this way, I only had to provide some
> "key-frames" (8 for this animations). The script
> then "interpolates" the shape smoothly between
> these "frames".
>
> Thanks to Ingo for tipping me about the TMPGEnc
> MPEG encoder.
>
>
> Tor Olav
>
>
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