POV-Ray : Newsgroups : povray.binaries.animations : Water-Object Interaction finished! (342kb MPG1) Server Time
19 Jul 2024 13:25:33 EDT (-0400)
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From: Tim Nikias v2 0
Subject: Re: Water-Object Interaction finished! (342kb MPG1)
Date: 7 Apr 2003 06:52:10
Message: <3e91585a$1@news.povray.org>
> I hope we will get to see it one day... :)

Definitely! It needs some cleaning and I need to write
a help-file as well, along with some examples.

> Nah we're probably all gob-smacked! Awesome! I can't wait to see a yatch
> or something sailing by... :)

Shouldn't be a problem now. Just give me a Yacht!

> PS I suppose its beyond your macro to do water particles, foam trails etc?

Nope. For Water Particles, I figured that I could check how high a wave
is, which is practically what defines its force in the system, and is an
indicator on how long it will remain in the system. If a high enough wave
is reflected, I could just issue some particles. Got no particle system
though, but I'll comment the code to find it in later needs.
As for foam trails: To avoid interferences with waves which were following
the moving objects, I memorize several steps behind the actual one, and
handle the waves at those memorized steps a little different. So, accessing
these could create the foam trails, though I'm not sure how this could
be achieved properly.
And what do you mean with etc? :-)



--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde


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From: Tim Nikias v2 0
Subject: Re: Water-Object Interaction finished! (342kb MPG1)
Date: 7 Apr 2003 06:54:14
Message: <3e9158d6$1@news.povray.org>
You've lost the bet. It depends on how you want
it to look. Foam trails could be achieved with
texturing (though that would get pretty difficult), and
water particles with an external particle system. It
wouldn't like like a wave dissolving into particles,
if thats what you mean. And foam trails wouldn't be
actual CSG (though I think this could be possible
as well)... :-)

--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde

>
>
> >
> >PS I suppose its beyond your macro to do water particles, foam trails
etc?
> >
> >
> I bet he can't :-)
>
> Regards
>         Stephen


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From: Tim Nikias v2 0
Subject: Re: Water-Object Interaction finished! (342kb MPG1)
Date: 7 Apr 2003 06:54:27
Message: <3e9158e3$1@news.povray.org>
Thanks!

--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde

>
> I'm impressed!
>
> --
> Ken Tyler


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From: mcavoys
Subject: Re: Water-Object Interaction finished! (342kb MPG1)
Date: 7 Apr 2003 08:30:14
Message: <3e916f16.3652902@news.povray.org>
On Mon, 7 Apr 2003 12:50:44 +0200, "Tim Nikias v2.0" <tim### [at] gmxde> wrote:

>You've lost the bet.

I owe you a mars bar :-)



Regards
        Stephen


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From: Tim Nikias v2 0
Subject: Re: Water-Object Interaction finished! (342kb MPG1)
Date: 7 Apr 2003 11:08:11
Message: <3e91945b@news.povray.org>
I'll expect a "photograph" of it in binaries.images
shortly. :-D

--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde

>
> >You've lost the bet.
>
> I owe you a mars bar :-)
>
>
>
> Regards
>         Stephen


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From: Kitsune e
Subject: Re: Water-Object Interaction finished! (342kb MPG1)
Date: 11 Apr 2003 17:35:05
Message: <web.3e9733c27ee4be853af52d2b0@news.povray.org>
Tim Nikias v2.0 wrote:
>Its 4 o'clock in the morning here,
>and I've just finished the code for the
>Object-Water Interaction.
>...
>
>Regards,
>Tim
>
>--
>Tim Nikias v2.0
>Homepage: http://www.digitaltwilight.de/no_lights
>Email: Tim### [at] gmxde
>

It looks very good, now we will have one more way to interact with our
virtual environments!


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From: Tim Nikias v2 0
Subject: Re: Water-Object Interaction finished! (342kb MPG1)
Date: 11 Apr 2003 19:59:58
Message: <3e9756fe@news.povray.org>
Thank you.

I'm still working on several issues. One thing I've enhanced
for the object-interaction is the velocity-calculation. All you
do now is set a minimum speed after which waves are created,
a maximum speed after which the waves' height is clipped, and
height values for the waves for min and max speed. This
causes waves of different heights according to the speed the
object has "at that point".

So, to counterstate what I've said before, objects, which aren't
moving, but only rotating, will affect the waves! I'm pretty proud
that that worked out.

It'll take a few more days (for two reasons: 1. want to implement
some more additions and make it more failproof, 2. I've got
an assignment to do due 31. April), but I'm hoping and counting
on releasing it someday in May.

I've uploaded a first draft for the help to my homepage, under
the WIP section, but that ones already outdated. Nontheless,
you can take a look at it for a preview on what you'll be able
to do...


Regards,
Tim

--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde

> Tim Nikias v2.0 wrote:
> >Its 4 o'clock in the morning here,
> >and I've just finished the code for the
> >Object-Water Interaction.
> >...
> >
> >Regards,
> >Tim
> >
> >--
> >Tim Nikias v2.0
> >Homepage: http://www.digitaltwilight.de/no_lights
> >Email: Tim### [at] gmxde
> >
>
> It looks very good, now we will have one more way to interact with our
> virtual environments!
>


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From: Andrew Coppin
Subject: Re: Water-Object Interaction finished! (342kb MPG1)
Date: 13 Apr 2003 04:17:18
Message: <3e991d0e$1@news.povray.org>
> And since there wasn't much feedback on the last
> animation, I think you guys are fed up with my
> water animations, so I'll just be a little sparse with
> em. :-)

Nah, it's just that everything that could be said has already been said. You
rule. It's that simple.

Andrew.

(Not that we're jelous or anything... much...)


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From: Tim Nikias v2 0
Subject: Re: Water-Object Interaction finished! (342kb MPG1)
Date: 13 Apr 2003 07:03:00
Message: <3e9943e4$1@news.povray.org>
:-) Thanks, that was a nice pat on the back!


--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde

> > And since there wasn't much feedback on the last
> > animation, I think you guys are fed up with my
> > water animations, so I'll just be a little sparse with
> > em. :-)
>
> Nah, it's just that everything that could be said has already been said.
You
> rule. It's that simple.
>
> Andrew.
>
> (Not that we're jelous or anything... much...)
>
>


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From: Andrew Coppin
Subject: Re: Water-Object Interaction finished! (342kb MPG1)
Date: 13 Apr 2003 09:10:37
Message: <3e9961cd@news.povray.org>
> :-) Thanks, that was a nice pat on the back!

No problem... you earned it.

Andrew.


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