POV-Ray : Newsgroups : povray.binaries.animations : Water-Object Interaction finished! (342kb MPG1) : Re: Water-Object Interaction finished! (342kb MPG1) Server Time
19 Jul 2024 15:21:44 EDT (-0400)
  Re: Water-Object Interaction finished! (342kb MPG1)  
From: Tim Nikias v2 0
Date: 11 Apr 2003 19:59:58
Message: <3e9756fe@news.povray.org>
Thank you.

I'm still working on several issues. One thing I've enhanced
for the object-interaction is the velocity-calculation. All you
do now is set a minimum speed after which waves are created,
a maximum speed after which the waves' height is clipped, and
height values for the waves for min and max speed. This
causes waves of different heights according to the speed the
object has "at that point".

So, to counterstate what I've said before, objects, which aren't
moving, but only rotating, will affect the waves! I'm pretty proud
that that worked out.

It'll take a few more days (for two reasons: 1. want to implement
some more additions and make it more failproof, 2. I've got
an assignment to do due 31. April), but I'm hoping and counting
on releasing it someday in May.

I've uploaded a first draft for the help to my homepage, under
the WIP section, but that ones already outdated. Nontheless,
you can take a look at it for a preview on what you'll be able
to do...


Regards,
Tim

--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde

> Tim Nikias v2.0 wrote:
> >Its 4 o'clock in the morning here,
> >and I've just finished the code for the
> >Object-Water Interaction.
> >...
> >
> >Regards,
> >Tim
> >
> >--
> >Tim Nikias v2.0
> >Homepage: http://www.digitaltwilight.de/no_lights
> >Email: Tim### [at] gmxde
> >
>
> It looks very good, now we will have one more way to interact with our
> virtual environments!
>


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