POV-Ray : Newsgroups : povray.binaries.animations : Water-Object Interaction finished! (342kb MPG1) : Re: Water-Object Interaction finished! (342kb MPG1) Server Time
19 Jul 2024 09:14:45 EDT (-0400)
  Re: Water-Object Interaction finished! (342kb MPG1)  
From: Tim Nikias v2 0
Date: 7 Apr 2003 06:52:10
Message: <3e91585a$1@news.povray.org>
> I hope we will get to see it one day... :)

Definitely! It needs some cleaning and I need to write
a help-file as well, along with some examples.

> Nah we're probably all gob-smacked! Awesome! I can't wait to see a yatch
> or something sailing by... :)

Shouldn't be a problem now. Just give me a Yacht!

> PS I suppose its beyond your macro to do water particles, foam trails etc?

Nope. For Water Particles, I figured that I could check how high a wave
is, which is practically what defines its force in the system, and is an
indicator on how long it will remain in the system. If a high enough wave
is reflected, I could just issue some particles. Got no particle system
though, but I'll comment the code to find it in later needs.
As for foam trails: To avoid interferences with waves which were following
the moving objects, I memorize several steps behind the actual one, and
handle the waves at those memorized steps a little different. So, accessing
these could create the foam trails, though I'm not sure how this could
be achieved properly.
And what do you mean with etc? :-)



--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde


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