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> I hope we will get to see it one day... :)
Definitely! It needs some cleaning and I need to write
a help-file as well, along with some examples.
> Nah we're probably all gob-smacked! Awesome! I can't wait to see a yatch
> or something sailing by... :)
Shouldn't be a problem now. Just give me a Yacht!
> PS I suppose its beyond your macro to do water particles, foam trails etc?
Nope. For Water Particles, I figured that I could check how high a wave
is, which is practically what defines its force in the system, and is an
indicator on how long it will remain in the system. If a high enough wave
is reflected, I could just issue some particles. Got no particle system
though, but I'll comment the code to find it in later needs.
As for foam trails: To avoid interferences with waves which were following
the moving objects, I memorize several steps behind the actual one, and
handle the waves at those memorized steps a little different. So, accessing
these could create the foam trails, though I'm not sure how this could
be achieved properly.
And what do you mean with etc? :-)
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmx de
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