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From: Jide
Subject: Head (<200kbu)
Date: 5 Feb 2003 11:48:17
Message: <3e414051@news.povray.org>
Modelled in Wings, uv-mapped in LithUnwrap and image_maps painted in
Photoshop LE 2 that came bundled with my Wacom Graphire2.

--
-Jide


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Attachments:
Download 'head.mpg' (200 KB)

From: Aaron
Subject: Re: Head (<200kbu)
Date: 5 Feb 2003 16:00:16
Message: <3e417b60@news.povray.org>
If only his eyes would blink or he would grin... :)

> Modelled in Wings, uv-mapped in LithUnwrap and image_maps painted in
> Photoshop LE 2 that came bundled with my Wacom Graphire2.



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From: Jide
Subject: Re: Head (<200kbu)
Date: 5 Feb 2003 16:29:51
Message: <3e41824f$1@news.povray.org>
Aaron wrote:
> If only his eyes would blink or he would grin... :)
>

I'd have to take it to Blender for that (plus I'd have to do the morphs in
Blender, which is a pain) and I don't know if I can use POV to render from
Blender.

--
-Jide


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From: Rick [Kitty5]
Subject: Re: Head (<200kbu)
Date: 5 Feb 2003 18:14:38
Message: <3e419ade$1@news.povray.org>
Jide wrote:
> Modelled in Wings, uv-mapped in LithUnwrap and image_maps painted in
> Photoshop LE 2 that came bundled with my Wacom Graphire2.

Very, very, nice :)


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Rick

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From: Hugo Asm
Subject: Re: Head (<200kbu)
Date: 6 Feb 2003 05:46:44
Message: <3e423d14$1@news.povray.org>
Technically, you can morph it with POV as well, but possibly with the same
level of difficulty: Export 2 meshes from Wings, the only difference should
be how the vertices are moved to a smile and a serious face. Use a little
macro in POV that interpolates between the two meshes, and renders the
result for every frame. This won't be difficult, since all the vertices from
the 2 meshes have the same position in the data structure. There will be no
search involved, just interpolation.

(You probably knew this already?)

Regards,
Hugo


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From: Daniel Prien
Subject: Re: Head (<200kbu)
Date: 6 Feb 2003 06:30:03
Message: <3e42473b$1@news.povray.org>
"Jide" <jid### [at] kotisoonfi> schrieb im Newsbeitrag
news:3e41824f$1@news.povray.org...
> Aaron wrote:
> > If only his eyes would blink or he would grin... :)
> >
>
> I'd have to take it to Blender for that (plus I'd have to do the morphs in
> Blender, which is a pain) and I don't know if I can use POV to render from
> Blender.
>
> --
> -Jide
>
>
Hi,

Not sure, but i think the Povanim script also exports RVKs to Povray.


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From: Jide
Subject: Re: Head (<200kbu)
Date: 6 Feb 2003 11:43:13
Message: <3e4290a1@news.povray.org>
Hugo Asm wrote:
> Technically, you can morph it with POV as well, but possibly with the same
> level of difficulty: Export 2 meshes from Wings, the only difference
should
> be how the vertices are moved to a smile and a serious face. Use a little
> macro in POV that interpolates between the two meshes, and renders the
> result for every frame. This won't be difficult, since all the vertices
from
> the 2 meshes have the same position in the data structure. There will be
no
> search involved, just interpolation.
>
> (You probably knew this already?)
>
> Regards,
> Hugo

Hadn't thought about that. Sounds complicated though and I only brought it
to wings to see the texture. The head is actually for a school project and
I'll render the finished version in Cinema 4D. Perhaps after this I'll play
some more with POV

--
-Jide


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From: Jide
Subject: Re: Head (<200kbu)
Date: 6 Feb 2003 11:44:47
Message: <3e4290ff$1@news.povray.org>
Daniel Prien wrote:
>
> "Jide" <jid### [at] kotisoonfi> schrieb im Newsbeitrag
> news:3e41824f$1@news.povray.org...
> > Aaron wrote:
> Hi,
>
> Not sure, but i think the Povanim script also exports RVKs to Povray.

I thought I saw somewhere about it but didn't think too much about it at the
time. Perhaps I'll have look

--
-Jide


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From: Jide
Subject: Re: Head (<200kbu)
Date: 6 Feb 2003 11:45:55
Message: <3e429143$1@news.povray.org>
Rick [Kitty5] wrote:
> Jide wrote:
> > Modelled in Wings, uv-mapped in LithUnwrap and image_maps painted in
> > Photoshop LE 2 that came bundled with my Wacom Graphire2.
>
> Very, very, nice :)

Thanks.

--
-Jide


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From: Daniel Prien
Subject: Re: Head (<200kbu)
Date: 7 Feb 2003 04:43:46
Message: <3e437fd2$1@news.povray.org>
"Jide" <jid### [at] kotisoonfi> schrieb im Newsbeitrag
news:3e4290ff$1@news.povray.org...
> Daniel Prien wrote:
> >
> > "Jide" <jid### [at] kotisoonfi> schrieb im Newsbeitrag
> > news:3e41824f$1@news.povray.org...
> > > Aaron wrote:
> > Hi,
> >
> > Not sure, but i think the Povanim script also exports RVKs to Povray.
>
> I thought I saw somewhere about it but didn't think too much about it at
the
> time. Perhaps I'll have look
>
> --
> -Jide
>
>
>


Try the version for Blender 2.23. It works better than that for 2.25.

Daniel


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