POV-Ray : Newsgroups : povray.binaries.animations : Head (<200kbu) : Re: Head (<200kbu) Server Time
19 Jul 2024 11:23:33 EDT (-0400)
  Re: Head (<200kbu)  
From: Hugo Asm
Date: 6 Feb 2003 05:46:44
Message: <3e423d14$1@news.povray.org>
Technically, you can morph it with POV as well, but possibly with the same
level of difficulty: Export 2 meshes from Wings, the only difference should
be how the vertices are moved to a smile and a serious face. Use a little
macro in POV that interpolates between the two meshes, and renders the
result for every frame. This won't be difficult, since all the vertices from
the 2 meshes have the same position in the data structure. There will be no
search involved, just interpolation.

(You probably knew this already?)

Regards,
Hugo


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.