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Technically, you can morph it with POV as well, but possibly with the same
level of difficulty: Export 2 meshes from Wings, the only difference should
be how the vertices are moved to a smile and a serious face. Use a little
macro in POV that interpolates between the two meshes, and renders the
result for every frame. This won't be difficult, since all the vertices from
the 2 meshes have the same position in the data structure. There will be no
search involved, just interpolation.
(You probably knew this already?)
Regards,
Hugo
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