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Hugo Asm wrote:
> Technically, you can morph it with POV as well, but possibly with the same
> level of difficulty: Export 2 meshes from Wings, the only difference
should
> be how the vertices are moved to a smile and a serious face. Use a little
> macro in POV that interpolates between the two meshes, and renders the
> result for every frame. This won't be difficult, since all the vertices
from
> the 2 meshes have the same position in the data structure. There will be
no
> search involved, just interpolation.
>
> (You probably knew this already?)
>
> Regards,
> Hugo
Hadn't thought about that. Sounds complicated though and I only brought it
to wings to see the texture. The head is actually for a school project and
I'll render the finished version in Cinema 4D. Perhaps after this I'll play
some more with POV
--
-Jide
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