POV-Ray : Newsgroups : povray.binaries.animations : Teleportation, IRTC wip (DivX 5.02) Server Time
19 Jul 2024 15:20:04 EDT (-0400)
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From: Rick [Kitty5]
Subject: Re: Teleportation, IRTC wip (DivX 5.02)
Date: 24 Jan 2003 20:07:37
Message: <3e31e359@news.povray.org>
Tek wrote:
> I'm working on an animation for the current irtc round. The basic
> idea is a spaceship that can teleport from where it is to another
> random point in the universe (inspired by Hitch Hikers Guide To The
> Galaxy and Lost In Space and a few other things).

you need more fluid motion on the ship - make it swoop, espcially on the ice
world

hold the camera on the empty space scene for a sec after the ship has
vanished for effect

move the camera aswell as the ship

watch some of the space scenes from 'lost in space' - can can duplicate the
effects :)


--
--
Rick

Kitty5 NewMedia http://Kitty5.co.uk
POV-Ray News & Resources http://Povray.co.uk
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From: Tek
Subject: Re: Teleportation, IRTC wip (DivX 5.02)
Date: 24 Jan 2003 22:30:09
Message: <3e3204c1@news.povray.org>
> you need more fluid motion on the ship - make it swoop, espcially on the ice
> world

Well yes moving along it's z axis is perhaps a /little/ unrealistic! :) I'll be
using splines soon.

> hold the camera on the empty space scene for a sec after the ship has
> vanished for effect

Well actually, I have a reason for not doing that: my rough plan at the moment
is that on the first teleportation I'll show the empty space afterwards, then go
to the next place and show it empty before the ship appears (they do the same
trick on star trek's transporters!). But then on successive jumps I want to show
the journey through this series of random places, so I plan on using cuts like
the one in this test animation. The main reason I did the test was I wanted to
make sure those faster cuts would look okay, which I think they do, but I'll
make sure I do the important ones the way you suggest.

> move the camera aswell as the ship

Absolutely. I need some parallax in the scene. Particularly the second one, it's
very hard to see what shape the land is from this static camera.

> watch some of the space scenes from 'lost in space' - can can duplicate the
> effects :)

Yay! Cool excuse to watch sci-fi! :)
(not that I need an excuse!)

Thanks for the suggestions.
--
Tek
http://www.evilsuperbrain.com


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From: Tek
Subject: Re: Teleportation, IRTC wip (DivX 5.02)
Date: 24 Jan 2003 22:35:20
Message: <3e3205f8@news.povray.org>
Optium <Opt### [at] coxnet> wrote in message news:3e31e344@news.povray.org...
> You might also want to slow down the cloud movement on the planet in the
> first scene :P just a thought.

Yes, I didn't really pick realistic figures for that. I actually did one render
of it without setting initial_clock and final_clock, which meant the clouds
tried to simulate their movement for a single day in just 2 seconds! The version
here is only doing 100th of that movement but it's still way too much! :)

--
Tek
http://www.evilsuperbrain.com


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From: Zeger Knaepen
Subject: Re: Teleportation, IRTC wip (DivX 5.02)
Date: 25 Jan 2003 02:05:35
Message: <3e32373f@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> schreef in bericht
news:3e31c60d@news.povray.org...
> I'm working on an animation for the current irtc round. The basic idea is a
> spaceship that can teleport from where it is to another random point in the
> universe (inspired by Hitch Hikers Guide To The Galaxy and Lost In Space and a
> few other things).
Looks good, but... if they have this technology, why do they still need
spaceships?  You just teleport yourself to the surface of the planet you want to
go to :)

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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From: Sir Charles W  Shults III
Subject: Re: Teleportation, IRTC wip (DivX 5.02)
Date: 25 Jan 2003 02:06:40
Message: <3e323780$1@news.povray.org>
Yeah, but it might smell bad there.  Or have no air at all.

Cheers!

Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip


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From: Zeger Knaepen
Subject: Re: Teleportation, IRTC wip (DivX 5.02)
Date: 25 Jan 2003 02:25:28
Message: <3e323be8$1@news.povray.org>
"Sir Charles W. Shults III" <aic### [at] cflrrcom> schreef in bericht
news:3e323780$1@news.povray.org...
>     Yeah, but it might smell bad there.  Or have no air at all.
true, but they would first investigate the planet with spacesuits!
:)

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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From: Tek
Subject: Re: Teleportation, IRTC wip (DivX 5.02)
Date: 25 Jan 2003 08:20:16
Message: <3e328f10@news.povray.org>
Well the idea is they can't control exactly where they go, they just appear in a
random place in the universe, so they need a vessel to survive the hostile
environments.

Plus my idea is that they keep hopping randomly like this until they randomly
appear within a certain distance of their desired destination, then they use
conventional engines to complete the journey.

It would be a bit of a boring animation to the "journey" round if the entire
journey took 0 seconds! :)

--
Tek
http://www.evilsuperbrain.com


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From: Peter Hertel
Subject: Re: Teleportation, IRTC wip (DivX 5.02)
Date: 25 Jan 2003 13:10:14
Message: <3e32d306@news.povray.org>
First, your animation looks really great!
How did you do the flash thing?

> Well the idea is they can't control exactly where they go, they just
appear in a
> random place in the universe, so they need a vessel to survive the hostile
> environments.

Ship to base:
..we're stuck INSIDE a planet..
or
..it's a little hot, we just apperaed 100 meters from a star..

oh well.. :)

> Plus my idea is that they keep hopping randomly like this until they
randomly
> appear within a certain distance of their desired destination, then they
use
> conventional engines to complete the journey.

Sounds like fun!
Just like the infinite improbability drive :)

> It would be a bit of a boring animation to the "journey" round if the
entire
> journey took 0 seconds! :)

True.. but the journey could be a lot of different places?

Good luck with the rest of the animation!

-Peter


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From: Tek
Subject: Re: Teleportation, IRTC wip (DivX 5.02)
Date: 25 Jan 2003 14:29:17
Message: <3e32e58d$1@news.povray.org>
Peter Hertel <peter@hertel**NOSPAM**.no> wrote in message
news:3e32d306@news.povray.org...
> First, your animation looks really great!
> How did you do the flash thing?

It's emitting media. And the wierd texture that appears on the ship is just
granite. The glow has a colour of rgb <1,2,4> with a spherical density.

> Ship to base:
> ..we're stuck INSIDE a planet..
> or
> ..it's a little hot, we just apperaed 100 meters from a star..
>
> oh well.. :)

I may take some artistic license with the explanation of how that doesn't happen
:) maybe something like it only jumps to points where it will be experiencing
the same amount of gravity, so it never appears in deep space or too close to a
sun!

> Sounds like fun!
> Just like the infinite improbability drive :)

Exactly :) That's one of the things that inspired this idea. Though mostly it's
just an excuse for me to show lots of pretty scenery!

> True.. but the journey could be a lot of different places?

Yeah, that's my point. Because they can't control their destination the journey
last ages and goes to lots of places. I was just saying that /if/ they could
control their destination, there'd be no point doing an animation of it! :)

Thanks for your comments
--
Tek
http://www.evilsuperbrain.com


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From: Michael Andrews
Subject: Re: Teleportation, IRTC wip (DivX 5.02)
Date: 28 Jan 2003 09:31:23
Message: <3e36943b$1@news.povray.org>
Tek wrote:
> I may take some artistic license with the explanation of how that doesn't happen
> :) maybe something like it only jumps to points where it will be experiencing
> the same amount of gravity, so it never appears in deep space or too close to a
> sun!

Hmm, 'equiguntheric' points, I believe ?

Obscure literary reference for the day, showing my truely execrable 
taste in sci-fi. :-)

Bye for now,
	Mike Andrews.


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