POV-Ray : Newsgroups : povray.binaries.animations : Re: Now with wind! Server Time
19 Jul 2024 17:16:32 EDT (-0400)
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From: Fidel viegas
Subject: Re: Now with wind!
Date: 10 Nov 2002 08:21:17
Message: <B9F40C9D.682F%fidel.viegas@artrecognition.co.uk>
That looks really cool. How long did it take to render?

All the best

Fidel.



fgd### [at] hotmailcom wrote on 10/11/02 1:28 am:

> Evidently, many things have changed since the last post:
> 
> - Smooth mesh
> - Wind
> - Adam's-Bashford-Moulton predictor-corrector ODE solver in the code
> 
> Smooth, ain't it? :)
> 
> I'll appreciate any comment and/or suggestion.
> 
> Fernando.
> 
>


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From: Christoph Hormann
Subject: Re: Now with wind!
Date: 10 Nov 2002 12:22:12
Message: <3DCE95C3.5D1B95A5@gmx.de>

> 
> Evidently, many things have changed since the last post:
> 
> - Smooth mesh
> - Wind
> - Adam's-Bashford-Moulton predictor-corrector ODE solver in the code
> 
> Smooth, ain't it? :)

Looks good, of course with that complicated movements the interaction of
the cloth with the air would be much more complicated in fact, it's
probably just simple drag right now.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 02 Nov. 2002 _____./\/^>_*_<^\/\.______


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From: Hugo
Subject: Re: Now with wind!
Date: 10 Nov 2002 13:59:36
Message: <3dceac98@news.povray.org>
This is so cool, I can't wait to hear the parsing time for each frame!?

Regards,
Hugo


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From:
Subject: Re: Now with wind!
Date: 10 Nov 2002 16:40:47
Message: <3dced25f@news.povray.org>
I'm glad you liked it. Actually it IS 59.941 fps... DivX...

I wanted it to have a higher framerate. I don't think that should cause any
problem, or it does?

Thanks,

Fernando.


news:3dcdf00f@news.povray.org...
> It's beautiful! When can I play?
>
> Had to convert it though... My codec said it was 59.941 fps DivX.
> =Bob=
>

news:3dcdbf35@news.povray.org...
> : Evidently, many things have changed since the last post:
> :
> : - Smooth mesh
> : - Wind
> : - Adam's-Bashford-Moulton predictor-corrector ODE solver in the code
> :
> : Smooth, ain't it? :)
> :
> : I'll appreciate any comment and/or suggestion.
> :
> : Fernando.
> :
> :
> :
>
>


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From:
Subject: Re: Now with wind!
Date: 10 Nov 2002 16:41:09
Message: <3dced275@news.povray.org>

news:3dcdf10e$1@news.povray.org...
> Very nice! Unlike others played perfectly here.

Thanks!

Fernando.


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From:
Subject: Re: Now with wind!
Date: 10 Nov 2002 16:43:59
Message: <3dced31f@news.povray.org>
I can't remember how much time this animation took... but tipically I'm
getting less than 5 seconds for the creation of the mesh and another 5
seconds for the rendering (for each frame)

Now, I'm adding more detail and textures to the scene, and now it's much
slower the rendering than the simulation :)

I'm happy that you liked it :)

Fernando.



news:B9F40C9D.682F%fid### [at] artrecognitioncouk...
> That looks really cool. How long did it take to render?
>
> All the best
>
> Fidel.
>
>

> fgd### [at] hotmailcom wrote on 10/11/02 1:28 am:
>
> > Evidently, many things have changed since the last post:
> >
> > - Smooth mesh
> > - Wind
> > - Adam's-Bashford-Moulton predictor-corrector ODE solver in the code
> >
> > Smooth, ain't it? :)
> >
> > I'll appreciate any comment and/or suggestion.
> >
> > Fernando.
> >
> >
>


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From: =Bob=
Subject: Re: Now with wind!
Date: 10 Nov 2002 16:51:35
Message: <3dced4e7@news.povray.org>

: I'm glad you liked it. Actually it IS 59.941 fps... DivX...
:
: I wanted it to have a higher framerate. I don't think that should cause any
: problem, or it does?
:
: Thanks,
: Fernando.

My machine is just not capable of playing back that
rate. Had to cut it down, othrwise it drops frames.
Watched it in slo-mo.
=Bob=


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From:
Subject: Re: Now with wind!
Date: 10 Nov 2002 20:57:47
Message: <3dcf0e9b@news.povray.org>

news:3DCE95C3.5D1B95A5@gmx.de...
>
>

> >
> > Evidently, many things have changed since the last post:
> >
> > - Smooth mesh
> > - Wind
> > - Adam's-Bashford-Moulton predictor-corrector ODE solver in the code
> >
> > Smooth, ain't it? :)
>
> Looks good, of course with that complicated movements the interaction of
> the cloth with the air would be much more complicated in fact, it's
> probably just simple drag right now.

Yes, in fact this is very simplistic model of air interaction... the air is
not really modelled as matter but a vector field... it is just a flow which
modifies its surroundings. Anyway, it gives somewhat good results, and it is
MUCH faster than any other realistic model.

Thanks for your comments!

Fernando.


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From:
Subject: Re: Now with wind!
Date: 10 Nov 2002 21:05:15
Message: <3dcf105b@news.povray.org>
As I had posted before, I'm made several experiments, each one with varying
complexity... sometimes I use a finer mesh, sometimes I use smaller time
stepsizes... I can't recall the exact timings of this particular example.

Besides, I coded the simulation in C, because it would be unbearably slow in
POV code, and also in this case it is easier to generalize the code... In
theory I should be able to have cloths in several shapes...

My guess is that for this example the simulation (generation of the mesh)
took about 5 seconds and probably much less for the rendering.

Thanks for your comments!

Fernando.



news:3dceac98@news.povray.org...
> This is so cool, I can't wait to hear the parsing time for each frame!?
>
> Regards,
> Hugo


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From: Andrew Coppin
Subject: Re: Now with wind!
Date: 16 Nov 2002 03:33:35
Message: <3dd602df@news.povray.org>
Mmm... Impressive!

Andrew.


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