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As I had posted before, I'm made several experiments, each one with varying
complexity... sometimes I use a finer mesh, sometimes I use smaller time
stepsizes... I can't recall the exact timings of this particular example.
Besides, I coded the simulation in C, because it would be unbearably slow in
POV code, and also in this case it is easier to generalize the code... In
theory I should be able to have cloths in several shapes...
My guess is that for this example the simulation (generation of the mesh)
took about 5 seconds and probably much less for the rendering.
Thanks for your comments!
Fernando.
news:3dceac98@news.povray.org...
> This is so cool, I can't wait to hear the parsing time for each frame!?
>
> Regards,
> Hugo
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