POV-Ray : Newsgroups : povray.binaries.animations : Re: Rake (760kbu DivX4) Server Time
19 Jul 2024 15:13:15 EDT (-0400)
  Re: Rake (760kbu DivX4) (Message 1 to 9 of 9)  
From: Hugo
Subject: Re: Rake (760kbu DivX4)
Date: 19 Oct 2002 17:18:43
Message: <3db1cc33$1@news.povray.org>
I don't know what .lif files are, or what exactly is going on here. But my
interpretion of this, is that you have defined some points in space, move
them around, and visualize them with spheres that are restricted to a grid
and changes their size, depending how close the point is to them.

This wouldn't need a calculation of the whole grid each time.

Regards,
Hugo


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From: Jamie Davison
Subject: Re: Rake (760kbu DivX4)
Date: 19 Oct 2002 17:57:58
Message: <MPG.181be5e0ea998647989bf5@news.povray.org>
In article <3db1cc33$1@news.povray.org>, hua### [at] post3teledk says...
> I don't know what .lif files are, or what exactly is going on here. But my
> interpretion of this, is that you have defined some points in space, move
> them around, and visualize them with spheres that are restricted to a grid
> and changes their size, depending how close the point is to them.
> 
> This wouldn't need a calculation of the whole grid each time.

Conway's Game Of life...

http://www.radicaleye.com/lifepage/

http://www.bitstorm.org/gameoflife/

Those links will explain it far better than I could :)

Jamie.


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From: Timothy R  Cook
Subject: Re: Rake (760kbu DivX4)
Date: 19 Oct 2002 17:59:55
Message: <3db1d5db$1@news.povray.org>
This animation is an interpretation of the classic game of Life,
wherein you have a bunch of cells, and whether a cell lives to
the next generation, dies, or is reborn depends on how many
neighbours it has.  There are a bunch of interesting patterns
that develop from these rules; some are stable, some are repeating,
some do strange stuff (like IMBJR's glider generator).

-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Mark Hanford
Subject: Re: Rake (760kbu DivX4)
Date: 19 Oct 2002 18:05:15
Message: <3db1d71b$1@news.povray.org>
Kind of.

It's a more graphical representation of the three rules devised by Dr
John Conway in 1970
  +A dead cell with three neighbours comes to life
  +A living cell with two or three neighbours survives
  +All other cells die or stay dead

Take a gander at my web page, or preferably Paul Callahan's page at
http://radicaleye.com/lifepage/ or the one at Math.com
(http://www.math.com/students/wonders/life/life.html) for some better
examples...

Mark
www.hanfordonline.co.uk


"Hugo" <hua### [at] post3teledk> wrote in message
news:3db1cc33$1@news.povray.org...
> I don't know what .lif files are, or what exactly is going on here.
But my
> interpretion of this, is that you have defined some points in space,
move
> them around, and visualize them with spheres that are restricted to
a grid
> and changes their size, depending how close the point is to them.
>
> This wouldn't need a calculation of the whole grid each time.
>
> Regards,
> Hugo
>
>


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From: Greg M  Johnson
Subject: Re: Rake (760kbu DivX4)
Date: 20 Oct 2002 16:15:55
Message: <3db30efb$1@news.povray.org>
I couldn't see it.  MPG-1 is the common courtesy for posting here...


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From: Mark Hanford
Subject: Re: Rake (760kbu DivX4)
Date: 20 Oct 2002 18:20:17
Message: <3db32c21$1@news.povray.org>
"Greg M. Johnson" <gregj:-)56590@ao:-)l.com> wrote in message
news:3db30efb$1@news.povray.org...
> I couldn't see it.  MPG-1 is the common courtesy for posting here...
>
>

I saw a whole bunch of DivX4's on here and assumed it would do.. (it
is a freely downloadable viewer, after all...)

You didn't miss much, there's a better version slagging the processor
at the moment, and I'll try and make that one MPG.
I have been having a bit of trouble getting TMPGEnc or CMPEG to make
small yet viewable files, so I've stuck to the easy/fast/good DivX.

If you've got any suggestions (currently I'm on a W32 platform) I'll
give it a go.

--
Mark
www.hanfordonline.co.uk


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From: Aaron
Subject: Re: Rake (760kbu DivX4)
Date: 20 Oct 2002 18:24:41
Message: <3db32d29@news.povray.org>
> I couldn't see it.  MPG-1 is the common courtesy for posting here...

Please post no more of these pointless messages.
The courtesy is that you put what encoding it is in in the message subject.
IE [DivX 5] etc.
Before you download it, read the subject line!  If you haven't got DivX, get
it.  If you run a platform that doesn't support DivX, live with it.


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From: Remco de Korte
Subject: Re: Rake (760kbu DivX4)
Date: 20 Oct 2002 18:47:50
Message: <3DB33259.D9EDF653@onwijs.com>
Aaron wrote:
> 
> > I couldn't see it.  MPG-1 is the common courtesy for posting here...
> 
> Please post no more of these pointless messages.
> The courtesy is that you put what encoding it is in in the message subject.
> IE [DivX 5] etc.
> Before you download it, read the subject line!  If you haven't got DivX, get
> it.  If you run a platform that doesn't support DivX, live with it.

I downloaded DivX (5?) (for the second time at least) and
installed the codecs.
I still couldn't see it.
I just skip the undecodables, obviously I can't keep up with all
this new technology, so I won't complain, but since it appears
I'm not the only one with this problem I just wanted to point
out that Greg's messages isn't entirely pointless. Mine is.

Remco


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From: Greg M  Johnson
Subject: Re: Rake (760kbu DivX4)
Date: 20 Oct 2002 22:11:32
Message: <3db36254$1@news.povray.org>
"Remco de Korte" <rem### [at] onwijscom> wrote in message
news:3DB33259.D9EDF653@onwijs.com...
> I downloaded DivX (5?) (for the second time at least) and
> installed the codecs.
> I still couldn't see it.


L friggin O friggin L


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