POV-Ray : Newsgroups : povray.binaries.animations : Triangular Bezier Patch (78 kb mpg) Server Time
2 Nov 2024 07:25:05 EDT (-0400)
  Triangular Bezier Patch (78 kb mpg) (Message 1 to 7 of 7)  
From: Rune
Subject: Triangular Bezier Patch (78 kb mpg)
Date: 21 Aug 2002 19:12:45
Message: <3d641e6d@news.povray.org>
Just a small animation to test the triangular bezier/bicubic patch coded
as a macro by Micha Riser based on some scientific papers I found on the
net.

In the animation there are six regular bezier patches, tinted blue and
green, and one triangular bezier patch with a red tint. As the
animation shows, the triangular one joins up completely smoothly with
the regular bicubic patches in POV-Ray. :)

Now, I didn't request this thing just to be able to create nice rounded
boxes, but for a test it works well enough... ;)

Thanks again Micha!

Source code in p.t.s-f

Rune

3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com (updated July 12)
POV-Ray Ring: http://webring.povray.co.uk


Post a reply to this message


Attachments:
Download 'bezier3angular.mpg' (79 KB)

From: Rune
Subject: Triangular Bezier Patch II (43 kb mpg)
Date: 21 Aug 2002 20:33:49
Message: <3d64316d@news.povray.org>
Here's a more interesting looking one.

Rune
--
3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com (updated July 12)
POV-Ray Ring: http://webring.povray.co.uk


Post a reply to this message


Attachments:
Download 'bezier3angular_b.mpg' (43 KB)

From: Greg M  Johnson
Subject: Re: Triangular Bezier Patch (78 kb mpg)
Date: 22 Aug 2002 08:42:49
Message: <3d64dc49$1@news.povray.org>
Wild, now if we can only get this into HamaPatch.........


Post a reply to this message

From: Greg M  Johnson
Subject: Re: Triangular Bezier Patch II (43 kb mpg)
Date: 22 Aug 2002 08:44:59
Message: <3d64dccb$1@news.povray.org>
I'm getting sick of this.



;)


Post a reply to this message

From: gregjohn
Subject: Re: Triangular Bezier Patch II (43 kb mpg)
Date: 22 Aug 2002 10:00:05
Message: <web.3d64edf25f79342447b8a80e0@news.povray.org>
Greg M. Johnson wrote:
>I'm getting sick of this.
>;)
>

Just to be clear, I mean that looking at the second example makes me
seasick...


Post a reply to this message

From: Rune
Subject: Re: Triangular Bezier Patch II (43 kb mpg)
Date: 22 Aug 2002 18:23:49
Message: <3d656475@news.povray.org>
gregjohn wrote:
> Greg M. Johnson wrote:
>> I'm getting sick of this.
>> ;)
>
> Just to be clear, I mean that looking at the
> second example makes me seasick...

Hehe, I understood you the first time. ;)

And I can see what you mean...

Rune
--
3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com (updated July 12)
POV-Ray Ring: http://webring.povray.co.uk


Post a reply to this message

From: Hugo
Subject: Re: Triangular Bezier Patch (78 kb mpg)
Date: 23 Aug 2002 06:02:42
Message: <3d660842$1@news.povray.org>
I look forward to see what more you have in mind!  :o)  Once I got bezier
patches to work (ordinary ones) with a 3d grid of points as input.. That was
a challange for ME, and the code doesn't work anymore for unknown reasons..
But I'm sure you will make something great available to the rest of us.

Regards,
Hugo


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.