POV-Ray : Newsgroups : povray.binaries.animations : Vegetation - Seedgrowth test Server Time
2 Nov 2024 07:23:23 EDT (-0400)
  Vegetation - Seedgrowth test (Message 1 to 7 of 7)  
From: Tim Nikias
Subject: Vegetation - Seedgrowth test
Date: 5 Aug 2002 14:44:01
Message: <3d4ec771@news.povray.org>
Just a test of my vegetation algorithms, taking
special focus on the growth/spreading from
seeds...

Comments?

(Gray area: not accessable for objects/too steep,
brown area suitable for objects/plants)

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde


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Attachments:
Download 'veg_test.mpg' (49 KB)

From: David Fontaine
Subject: Re: Vegetation - Seedgrowth test
Date: 5 Aug 2002 18:17:24
Message: <3D4EFAE8.50303@faricy.net>
Tim Nikias wrote:

> Just a test of my vegetation algorithms, taking
> special focus on the growth/spreading from
> seeds...

Looks nice and smooth.  Can it do multiple species?

-- 
___     ______________________________________________
  | \     |_         website: http://davidf.faricy.net/
  |_/avid |ontaine           email: <dav### [at] faricynet>


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From: Tim Nikias
Subject: Re: Vegetation - Seedgrowth test
Date: 6 Aug 2002 00:22:33
Message: <3d4f4f09@news.povray.org>
Not yet, but I'm thinking about how to implement that. Shouldn't
be too difficult, just need to modify some loading scripts...

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
"David Fontaine" <dav### [at] faricynet> schrieb im Newsbeitrag
news:3D4### [at] faricynet...
> Tim Nikias wrote:
>
> > Just a test of my vegetation algorithms, taking
> > special focus on the growth/spreading from
> > seeds...
>
> Looks nice and smooth.  Can it do multiple species?
>
> --
> ___     ______________________________________________
>   | \     |_         website: http://davidf.faricy.net/
>   |_/avid |ontaine           email: <dav### [at] faricynet>
>


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From: Pandora
Subject: Re: Vegetation - Seedgrowth test
Date: 6 Aug 2002 19:33:29
Message: <3d505cc9$1@news.povray.org>
"David Fontaine" <dav### [at] faricynet> wrote in message
news:3D4### [at] faricynet...
> Tim Nikias wrote:
>
> > Just a test of my vegetation algorithms, taking
> > special focus on the growth/spreading from
> > seeds...
>
> Looks nice and smooth.  Can it do multiple species?
>

    I was going to ask that, but also, do you plan to have different species
competing for space/resources and, therefor, have vegetation die off and
repopulating available space ?

--
Pandora/Scott Hill/[::O:M:C::]Scorpion
Software Engineer.
http://www.pandora-software.com


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From: Tim Nikias
Subject: Re: Vegetation - Seedgrowth test
Date: 7 Aug 2002 00:28:21
Message: <3d50a1e5$1@news.povray.org>
>     I was going to ask that, but also, do you plan to have different
species
> competing for space/resources and, therefor, have vegetation die off and
> repopulating available space ?

As for the question regarding multiple species,
look at the answer to David's post.

Regarding your question:
Its not actually a simulation, but a system that should be
used to position objects on a heightfield, in regard to
slope and intersections of objects. Building the system to
compete, with dying objects etc, would be very difficult
to implement I guess, and modifying the exisiting code is
no easy task (is already over 1000 lines of code pure
vegetation-macros, add some other, older macros of
name-generation, vector sorting etc...).

But I'll keep it in mind in case I change my mind...

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
"Pandora" <pan### [at] pandora-softwarecom> schrieb im Newsbeitrag
news:3d505cc9$1@news.povray.org...
> "David Fontaine" <dav### [at] faricynet> wrote in message
> news:3D4### [at] faricynet...
> > Tim Nikias wrote:
> >
> > > Just a test of my vegetation algorithms, taking
> > > special focus on the growth/spreading from
> > > seeds...
> >
> > Looks nice and smooth.  Can it do multiple species?
> >
>
>     I was going to ask that, but also, do you plan to have different
species
> competing for space/resources and, therefor, have vegetation die off and
> repopulating available space ?
>
> --
> Pandora/Scott Hill/[::O:M:C::]Scorpion
> Software Engineer.
> http://www.pandora-software.com
>
>


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From: Hugo
Subject: Re: Vegetation - Seedgrowth test
Date: 7 Aug 2002 10:55:10
Message: <3d5134ce$2@news.povray.org>
That's a lot of code!  ;o)  If you check for collision, do you check only
neighbouring objects? How does the parse time grow, with more dense
vegetation? Does it increase unpleasantly?

Regards,
Hugo


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From: Pandora
Subject: Re: Vegetation - Seedgrowth test
Date: 7 Aug 2002 16:02:26
Message: <3d517cd2@news.povray.org>
"Tim Nikias" <tim### [at] gmxde> wrote in message
news:3d50a1e5$1@news.povray.org...
> >     I was going to ask that, but also, do you plan to have different
> species
> > competing for space/resources and, therefor, have vegetation die off and
> > repopulating available space ?
>
> Regarding your question:
> Its not actually a simulation, but a system that should be
> used to position objects on a heightfield

    Sure, but I was thinking if you have say two or three different species
spreading from two or three different source points I think you're going to
get fairly predictable and un-natural looking patchy vegetation.
    Implement competition/die off/repopulation and you should get a more
realistic mix of vegatation across the whole heightfield.

--
Pandora/Scott Hill/[::O:M:C::]Scorpion
Software Engineer.
http://www.pandora-software.com


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