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> I was going to ask that, but also, do you plan to have different
species
> competing for space/resources and, therefor, have vegetation die off and
> repopulating available space ?
As for the question regarding multiple species,
look at the answer to David's post.
Regarding your question:
Its not actually a simulation, but a system that should be
used to position objects on a heightfield, in regard to
slope and intersections of objects. Building the system to
compete, with dying objects etc, would be very difficult
to implement I guess, and modifying the exisiting code is
no easy task (is already over 1000 lines of code pure
vegetation-macros, add some other, older macros of
name-generation, vector sorting etc...).
But I'll keep it in mind in case I change my mind...
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
"Pandora" <pan### [at] pandora-softwarecom> schrieb im Newsbeitrag
news:3d505cc9$1@news.povray.org...
> "David Fontaine" <dav### [at] faricynet> wrote in message
> news:3D4### [at] faricynet...
> > Tim Nikias wrote:
> >
> > > Just a test of my vegetation algorithms, taking
> > > special focus on the growth/spreading from
> > > seeds...
> >
> > Looks nice and smooth. Can it do multiple species?
> >
>
> I was going to ask that, but also, do you plan to have different
species
> competing for space/resources and, therefor, have vegetation die off and
> repopulating available space ?
>
> --
> Pandora/Scott Hill/[::O:M:C::]Scorpion
> Software Engineer.
> http://www.pandora-software.com
>
>
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