|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Just a test of my vegetation algorithms, taking
special focus on the growth/spreading from
seeds...
Comments?
(Gray area: not accessable for objects/too steep,
brown area suitable for objects/plants)
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
Post a reply to this message
Attachments:
Download 'veg_test.mpg' (49 KB)
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Tim Nikias wrote:
> Just a test of my vegetation algorithms, taking
> special focus on the growth/spreading from
> seeds...
Looks nice and smooth. Can it do multiple species?
--
___ ______________________________________________
| \ |_ website: http://davidf.faricy.net/
|_/avid |ontaine email: <dav### [at] faricynet>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Not yet, but I'm thinking about how to implement that. Shouldn't
be too difficult, just need to modify some loading scripts...
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
"David Fontaine" <dav### [at] faricynet> schrieb im Newsbeitrag
news:3D4### [at] faricynet...
> Tim Nikias wrote:
>
> > Just a test of my vegetation algorithms, taking
> > special focus on the growth/spreading from
> > seeds...
>
> Looks nice and smooth. Can it do multiple species?
>
> --
> ___ ______________________________________________
> | \ |_ website: http://davidf.faricy.net/
> |_/avid |ontaine email: <dav### [at] faricynet>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"David Fontaine" <dav### [at] faricynet> wrote in message
news:3D4### [at] faricynet...
> Tim Nikias wrote:
>
> > Just a test of my vegetation algorithms, taking
> > special focus on the growth/spreading from
> > seeds...
>
> Looks nice and smooth. Can it do multiple species?
>
I was going to ask that, but also, do you plan to have different species
competing for space/resources and, therefor, have vegetation die off and
repopulating available space ?
--
Pandora/Scott Hill/[::O:M:C::]Scorpion
Software Engineer.
http://www.pandora-software.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> I was going to ask that, but also, do you plan to have different
species
> competing for space/resources and, therefor, have vegetation die off and
> repopulating available space ?
As for the question regarding multiple species,
look at the answer to David's post.
Regarding your question:
Its not actually a simulation, but a system that should be
used to position objects on a heightfield, in regard to
slope and intersections of objects. Building the system to
compete, with dying objects etc, would be very difficult
to implement I guess, and modifying the exisiting code is
no easy task (is already over 1000 lines of code pure
vegetation-macros, add some other, older macros of
name-generation, vector sorting etc...).
But I'll keep it in mind in case I change my mind...
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
"Pandora" <pan### [at] pandora-softwarecom> schrieb im Newsbeitrag
news:3d505cc9$1@news.povray.org...
> "David Fontaine" <dav### [at] faricynet> wrote in message
> news:3D4### [at] faricynet...
> > Tim Nikias wrote:
> >
> > > Just a test of my vegetation algorithms, taking
> > > special focus on the growth/spreading from
> > > seeds...
> >
> > Looks nice and smooth. Can it do multiple species?
> >
>
> I was going to ask that, but also, do you plan to have different
species
> competing for space/resources and, therefor, have vegetation die off and
> repopulating available space ?
>
> --
> Pandora/Scott Hill/[::O:M:C::]Scorpion
> Software Engineer.
> http://www.pandora-software.com
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
That's a lot of code! ;o) If you check for collision, do you check only
neighbouring objects? How does the parse time grow, with more dense
vegetation? Does it increase unpleasantly?
Regards,
Hugo
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Tim Nikias" <tim### [at] gmxde> wrote in message
news:3d50a1e5$1@news.povray.org...
> > I was going to ask that, but also, do you plan to have different
> species
> > competing for space/resources and, therefor, have vegetation die off and
> > repopulating available space ?
>
> Regarding your question:
> Its not actually a simulation, but a system that should be
> used to position objects on a heightfield
Sure, but I was thinking if you have say two or three different species
spreading from two or three different source points I think you're going to
get fairly predictable and un-natural looking patchy vegetation.
Implement competition/die off/repopulation and you should get a more
realistic mix of vegatation across the whole heightfield.
--
Pandora/Scott Hill/[::O:M:C::]Scorpion
Software Engineer.
http://www.pandora-software.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |