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I finally got my pure IK blob system up and running. It's my third or
fourth generational change. Except for the head, it's all one blob.
Q: Does the body portray:
i) svelte superhero
OR
ii) man's head on girlie body?
I know it needs some more work, so specific tips on what's cool or
bothersome are appreciated. I'm particularly disappointed with how the
calves look. The fingers, though hideous skeletons at the moment, are
based on my actual measurements on a detailed anatomical drawing of a
skeleton.
Post a reply to this message
Attachments:
Download 'mime51file05.mpg' (329 KB)
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"Greg M. Johnson" wrote:
>
> I finally got my pure IK blob system up and running. It's my third or
> fourth generational change. Except for the head, it's all one blob.
>
> Q: Does the body portray:
> i) svelte superhero
> OR
> ii) man's head on girlie body?
The body is fine for an adult, but the proportion of the head might
be for a children. Or may be it's the neck which is too small for
this muscular hero ?
> I know it needs some more work, so specific tips on what's cool or
> bothersome are appreciated. I'm particularly disappointed with how the
> calves look.
The main trouble I see is the muscles: They are always contracted and
concentrated in the middle of the bones. Looks at the thigh and knee:
there is far too much meat in the middle of the thigh and not enough
around the knee.
> The fingers, though hideous skeletons at the moment, are
> based on my actual measurements on a detailed anatomical drawing of a
> skeleton.
>
--
Non Sine Numine
http://grimbert.cjb.net/
Puis, s'il advient d'un peu triompher, par hasard,
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Greg M. Johnson <"gregj;-)56590\""@aol.c;-)om> wrote:
> I finally got my pure IK blob system up and running. It's my third
> or fourth generational change. Except for the head, it's all one
> blob.
>
> Q: Does the body portray:
> i) svelte superhero
> OR
> ii) man's head on girlie body?
um, looks like it needs to gain a little weight :)
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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He looks ok to me. The skin texture of the face is a little too red for me, and the
head and/or neck are a little too large. From the waist to the neck look really good,
but the lower half might need some fine tuning. I think the soles of his feet go
though
the gound plane.
MJL
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The torso could look ok if the shoulders were much narrower, in which
case it would be a rather thin man. If the shoulders are to be kept as
they are now, the torso needs to be much wider. Currently the relation
between the torso and the shoulders is way off in my opinion...
The head also needs to be smaller, and I think it should follow the
movements of the body a bit more.
Another thing I would consider working on is the walk cycle.
One thing that I can tell was modeled realistically is the hands as you
mention. make them more fleshy, and they'll be very natural looking. :)
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated May 20)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring: http://webring.povray.co.uk
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Ah thanks, it looks like you're replying to a very old thread.
See:
http://www.irtc.org/ftp/pub/anims/2002-07-15/helium.mpg
at:
http://www.irtc.org/anims/2002-07-15/view.html
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