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Sir Charles W. Shults III wrote:
> Absolutely fantastic.
Hehe, thanks! :)
> And since you never see smoke "just starting" in most
> situations, you can easily avoid that first few frames
> being too uniform.
I think I'd rather fade it in as others suggest.
Rune
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Remco de Korte wrote:
> Well, I don't know about the first few frames but
> the rest looks excellent.
Thank you! :)
> If it isn't realistic it sure looks like it
> (you could at least fool me).
My particle system is far too simple to realistically simulate smoke, so
my goal is to just make it look realistic...
> I'm curious about what you're going to use it for.
I have no plans to use it in a longer animation. If I can clean up the
code enough I'll include it as a demo scene for my particle system.
Maybe you meant what object to use it for - well, I think I'll add a
cigarette and an ashtray after all.
Rune
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=Bob= wrote:
> That looks great! Very realistic.
Thank you! :)
> It dissipates nicely, but it seems to have an
> abrupt start.
Yes, the abrupt start. I'll have to fix that.
> It might seem a little thick for a cigarette
Doesn't that depend on the size of the cigarette? ;)
> Maybe the color could be a little more blue.
Oh, I thought I had made it very blue. I think I like the color as it is
now.
> Too bad about the render time, but it's going to be worth it.
And if used in a larger scene, the smoke probably won't take up that
much of the screen space, so in real uses it might be faster.
Rune
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Mark James Lewin wrote:
> Yes definitely. I really like the way the smoke
> tendrils move toward the top. They have that lazy
> drifting quality about them.
Thank you, that was my goal. :)
Rune
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TinCanMan wrote:
> oooh! I like.
> looks tons better now.
Phew! Thanks! :)
> there's still something that I can't pick out that makes
> it seem CG and not RL, but isn't that the same with all CG.
Well, I never expected that I could make it totally believable. "Almost"
is good enough for me.
Rune
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Rick [Kitty5] wrote:
> looks much better than the last, however i think
> you shoud make it thinner at the base, and fatter
> at the top :)
Thinner at the base maybe, but fatter at the top will increase render
time too much I think... :)
Rune
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ingo wrote:
> Maybe a tad less granularity in the thick smoke,
> very visible in the frames about 9 sec. into the animation.
You're right, maybe a tad less granularily...
Rune
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Hugo wrote:
> Everyone gives praise here, and it's well deserved
> for the technical effort, but let me add a tiny bit
> of poison..
Fine by me. :)
> On my monitor, when I turn up the brightness it's
> very visible that the bezier patches still curls
> in sometimes fast, abrupt and unexpected ways..
Yes, I can see that. It's a result of how turbulence works in POV-Ray,
which I use though the vturbulence macro. Turbulence has some abrupt
changes some places.
Unfortunately I don't have any ideas for how to avoid it, but I'll keep
trying to find one.
Rune
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"Rune" wrote
> =Bob= wrote:
> > It might seem a little thick for a cigarette
>
> Doesn't that depend on the size of the cigarette? ;)
>
or cigar?
Hrm. Watching one of mine now. because 've got so many fans in my computer,
the turbulance starts almost as son as the smoke particles leave the embers
> > Maybe the color could be a little more blue.
>
> Oh, I thought I had made it very blue. I think I like the color as it is
> now.
>
atching mine now. I think the smoke becomes blue when you exhale?
> > Too bad about the render time, but it's going to be worth it.
>
> And if used in a larger scene, the smoke probably won't take up that
> much of the screen space, so in real uses it might be faster.
>
Hope so. I've only just managed to get to 1200MHz (from last year's 400)
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"Rune" <run### [at] mobilixnet dk> wrote in message news:3ce3a551@news.povray.org...
[Deletions]
I said:
: > Maybe the color could be a little more blue.
: Oh, I thought I had made it very blue. I think I like the color as it is
: now.
I was comparing your animation with the pics that TinCanMan
posted. The pics were quite a bit more blue, but they were
on a total black background.
And it still looks incredible!
=Bob=
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