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I'm truly impressed. I like the smooth dynamics of the final part of the big
blob, just moments before it splashes on the floor.
Amazing,
Fernando.
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Wow.
- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]
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ye gods thats good
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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Ya, whatever. My particle simulation has been able to do this for years.
Except the fluid part. That's a nice touch.
And the lighting. I can't do that either.
But I've been able to move the camera through a static scene before.
Happy rendering :-)
"Andrew Cocker" <big### [at] mariner9fsnetcouk> wrote in message
news:3cc86312@news.povray.org...
> Hi,
>
> I used Next Limit's Realflow (www.nextlimit.com). I set up my scene in
...
>
> Andy Cocker
>
>
>
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Thankyou
"Fernando Gonzalez del Cueto" <fcu### [at] yahoocom> wrote in message
news:3cc8827b@news.povray.org...
> I'm truly impressed. I like the smooth dynamics of the final part of the
big
> blob, just moments before it splashes on the floor.
>
> Amazing,
>
> Fernando.
>
>
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"Slime" <noo### [at] hotmailcom> wrote in message
news:3cc8a0e6$1@news.povray.org...
> Wow.
:-)
Andy
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Hi.
Though I do think the animation looks awesome, its, like,
well, not POV-Ray at work. I mean, you probably had an
incredible amount of work adjusting the output-file for use
to POV-Ray, and tracing it all in POV-Ray makes it
show off POVs qualities as well.
But its really something external, right?
I hope you don't take this as a bad comment, its just that
I like and appreciate hand-done work better than some
companies Plug-In for some 3D-Modelling Package like
Cinema4D or Lightwave.
Finally, it does look great...
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
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> Though I do think the animation looks awesome, its, like,
> well, not POV-Ray at work. I mean, you probably had an
> incredible amount of work adjusting the output-file for use
> to POV-Ray, and tracing it all in POV-Ray makes it
> show off POVs qualities as well.
Well, it's rendered in POV, so it 'is' POV at work! Is it wrong to use data
from another source, and incorporated it into my scene? I do understand what
you are saying though....
> But its really something external, right?
Yes, it's an amazing program that simulates liquid dynamic stuff far better
than I could ever hope to, as I can't code as well as people like yourself,
who's work I greatly admire.
> I hope you don't take this as a bad comment, its just that
> I like and appreciate hand-done work better than some
> companies Plug-In for some 3D-Modelling Package like
> Cinema4D or Lightwave.
Not at all. Your comments are appreciated. I regarded the project as an
option for others to use an external prog should they wish to do so. BTW,
Realflow is actually a stand-alone program, not a plug-in, though it could
be argued that I used it as a plug-in for POV :-).
Granted, there are POV purists who would regard anything other than pure
hand coding to be heresy, and there are others who make use of all the tools
at their disposal, be they POSER, or MORAY or other peoples particle systems
etc.
> Finally, it does look great...
Thanks :-)
All the best,
Andy Cocker
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> Well, it's rendered in POV, so it 'is' POV at work! Is it wrong to use data
> from another source, and incorporated it into my scene? I do understand what
> you are saying though....
>
That's good. I hoped you wouldn't misunderstand.
>
> > But its really something external, right?
>
> Yes, it's an amazing program that simulates liquid dynamic stuff far better
> than I could ever hope to, as I can't code as well as people like yourself,
> who's work I greatly admire.
>
Why, thank you! But, and I think it isn't pointed out often enough,
it always uses time, patience and HELP to get to know enough
about POV in order to code some useful stuff (macros which
you'd reuse in other scenes, for example). And to that sort of
help you belong, too. If you'd give a little inside information about
how the data was saved...Positions by frame? That sort of stuff
is bothering me in the moment, how to keep track of mesh-vectors,
e.g. for animation, or for particle effects.
> Granted, there are POV purists who would regard anything other than pure
> hand coding to be heresy, and there are others who make use of all the tools
> at their disposal, be they POSER, or MORAY or other peoples particle systems
> etc.
>
When talking about POV-Ray, I think, its heresy to do work on
programs BASED upon POV-Ray and then SELLING it.
But I guess us POVers are gathering quiet a bunch of programmers,
so its just a question of time until some sit together and create a
free modeller which looks cool, is intuitive to use, and as
"expandable" (like macros and such) as POV-Ray itself.
Just my 2 pence worth...
See ya,
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
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Tim Nikias <tim### [at] gmxde> wrote:
> Though I do think the animation looks awesome, its, like,
> well, not POV-Ray at work. I mean, you probably had an
> incredible amount of work adjusting the output-file for use
> to POV-Ray, and tracing it all in POV-Ray makes it
> show off POVs qualities as well.
>
> But its really something external, right?
povray is JUST a render engine, nothing more nothing less. it does not
matter what you feed it for the results to be 'POV-Ray at work'.
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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