POV-Ray : Newsgroups : povray.binaries.animations : Re: Realflow 2 POV-Ray : Re: Realflow 2 POV-Ray Server Time
2 Nov 2024 09:17:50 EDT (-0400)
  Re: Realflow 2 POV-Ray  
From: Tim Nikias
Date: 27 Apr 2002 19:23:03
Message: <3CCB32AF.531C5354@gmx.de>
> Well, it's rendered in POV, so it 'is' POV at work! Is it wrong to use data
> from another source, and incorporated it into my scene? I do understand what
> you are saying though....
>

That's good. I hoped you wouldn't misunderstand.

>
> > But its really something external, right?
>
> Yes, it's an amazing program that simulates liquid dynamic stuff far better
> than I could ever hope to, as I can't code as well as people like yourself,
> who's work I greatly admire.
>

Why, thank you! But, and I think it isn't pointed out often enough,
it always uses time, patience and HELP to get to know enough
about POV in order to code some useful stuff (macros which
you'd reuse in other scenes, for example). And to that sort of
help you belong, too. If you'd give a little inside information about
how the data was saved...Positions by frame? That sort of stuff
is bothering me in the moment, how to keep track of mesh-vectors,
e.g. for animation, or for particle effects.

> Granted, there are POV purists who would regard anything other than pure
> hand coding to be heresy, and there are others who make use of all the tools
> at their disposal, be they POSER, or MORAY or other peoples particle systems
> etc.
>

When talking about POV-Ray, I think, its heresy to do work on
programs BASED upon POV-Ray and then SELLING it.
But I guess us POVers are gathering quiet a bunch of programmers,
so its just a question of time until some sit together and create a
free modeller which looks cool, is intuitive to use, and as
"expandable" (like macros and such) as POV-Ray itself.

Just my 2 pence worth...

See ya,

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde


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