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From: Jim Kress
Subject: Re: Transparent variations on a cloth theme MPG1
Date: 23 Jan 2002 17:33:13
Message: <3c4f3a29$1@news.povray.org>
Is this number 1 of 7?

Jim


news:3c4e36a8@news.povray.org...
> Algorithmically not very different, but used in another context.
>
> I hope you like it, and I'll be glad to receive your comments and
> suggestions.
>

> Mexico City.
>


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From: Mark James Lewin
Subject: Re: Transparent variations on a cloth theme MPG1
Date: 23 Jan 2002 17:46:03
Message: <3C4F38D1.7601C583@yahoo.com.au>
This looks really good! To avoid the fixed points being streched that much before
releasing, you could look at the strain they are under, and release them after a
certain limit is reached. There would be more consistency in the simulation then.

How fast are these simulations?

MJL


--
text{ttf"timrom.ttf"concat(#local O=1;#while(O<7)chr(val(substr(concat(#local Q=
1;#while(Q<7)str(asc(substr("???<?>",Q,1))-56,0,0),#local Q=Q+1;#end""),O,2))),#
local O=O+2;#end"").1,0pigment{rgb 9}translate-<1,.3,-2>} // MJL


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From: Fernando González del Cueto
Subject: Re: Transparent variations on a cloth theme MPG1
Date: 23 Jan 2002 21:05:50
Message: <3c4f6bfe@news.povray.org>
"Jim Kress" <dea### [at] kressworkscom> wrote in message
news:3c4f3a29$1@news.povray.org...
> Is this number 1 of 7?
>
> Jim



I'm sorry but I didn't understand your question.

Fernando.


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From: Fernando González del Cueto
Subject: Re: Transparent variations on a cloth theme MPG1
Date: 23 Jan 2002 21:44:49
Message: <3c4f7521@news.povray.org>
"Jens Berg Churchill" <jbc### [at] themaxorg> wrote in message
news:3c4e97fd$1@news.povray.org...
> Very nice, the last constrained end stretches a bit far before being
> released but it's not of too much importence.
>
> One thing very few seam to be attempting is tearing, maybe it's on your
> agenda?

Yes, I also think the elasticity is bit exaggerated, but that's why I made
it plastic-like, where this kind of behaviour is allowable.

I also thought a little about the tearing idea, but I realized it wouldn't
be easy at all to implement. My approximate current agenda is:

* rewrite my code in order to optimize it and add some new ideas
* add wind
* try using OpenGL to have a real-time simulation

Thanks for your comments,

Fernando.


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From: Fernando González del Cueto
Subject: Re: Transparent variations on a cloth theme MPG1
Date: 23 Jan 2002 21:47:20
Message: <3c4f75b8@news.povray.org>
"Apache" <apa### [at] yahoocom> wrote in message
news:3c4ec1a3$1@news.povray.org...
> How do you handle self-collission detection?

I don't! :)

I'm fortunate that it looks like it doesn't cross through itself, but it
does. :/

Fernando.


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From: Fernando González del Cueto
Subject: Re: Transparent variations on a cloth theme MPG1
Date: 23 Jan 2002 21:50:06
Message: <3c4f765e@news.povray.org>
> Wow, very nice!
> Imagine what all could be behind it! :-)

Thank you very much, I'm glad you liked it!

Fernando.


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From: Fernando González del Cueto
Subject: Re: Transparent variations on a cloth theme MPG1
Date: 23 Jan 2002 21:54:50
Message: <3c4f777a@news.povray.org>
"Mark James Lewin" <m_j### [at] yahoocomau> wrote in message
news:3C4F38D1.7601C583@yahoo.com.au...
> This looks really good! To avoid the fixed points being streched that much
before
> releasing, you could look at the strain they are under, and release them
after a
> certain limit is reached. There would be more consistency in the
simulation then.
>
> How fast are these simulations?
>
> MJL

That's a very good idea! Thanks

Well, the speed depends on how fine you want the mesh, and how small you
make the time steps. Sometimes I take unnecesarily small steps and it takes
ages! And sometimes I'm too optimistic and get overflows at the middle of
the simulation for taking too large steps.

In this particular case, hmmm... I think it took about 2-3 seconds per
frame. Later I have to render each frame, of course!

Thanks for your comments and good suggestion!

Fernando.


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From: Peter Popov
Subject: Re: Transparent variations on a cloth theme MPG1
Date: 24 Jan 2002 07:32:24
Message: <c9vv4us4j8706qsvtgem59flufjv5qudhc@4ax.com>

<fcu### [at] yahoocom> wrote:

>Algorithmically not very different, but used in another context.

>I hope you like it, and I'll be glad to receive your comments and
>suggestions.

It's *way* too elastic, like raw rubber or latex.

Cloth elasticity comes from the fact that it is made of interwoven
threads, be they elastic or not. Tensile forces 'tighten up' the
threads and make the cloth thinner, but the threads themselves don't
elongate, or at least not relevantly much.

The easiest way to model this is to cap strain at some value. The
looser the cloth, the higher the value. It is also much easier to
tweak as the only thing you have to do is measure the tensile strain
of your cloth (at the expense of the sample :) ).

Keep in mind that I haven't actually modelled cloth, only solids, so
though I think I know the theory, I have no experience at it. Trust me
or not at your own risk :)


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Chaps
Subject: Re: Transparent variations on a cloth theme MPG1
Date: 24 Jan 2002 08:19:43
Message: <3c5009ef@news.povray.org>
I like it very much.

I  am trying, from time to time, to build an external tool wich could
generate clothes as mesh2 files from a pov scene, but I have to fight with
instability. do you? how do you handle it?

Chaps.


news:3c4e36a8@news.povray.org...
> Algorithmically not very different, but used in another context.
>
> I hope you like it, and I'll be glad to receive your comments and
> suggestions.
>

> Mexico City.
>


Post a reply to this message

From: Fernando González del Cueto
Subject: Re: Transparent variations on a cloth theme MPG1
Date: 24 Jan 2002 11:57:51
Message: <3c503d0f@news.povray.org>
"Chaps" <cha### [at] yahoocom> wrote in message
news:3c5009ef@news.povray.org...
> I like it very much.
>
> I  am trying, from time to time, to build an external tool wich could
> generate clothes as mesh2 files from a pov scene, but I have to fight with
> instability. do you? how do you handle it?
>
> Chaps.

Hi Chaps. I'm still trying to have a more robust algorithm, but meanwhile,
my only solution is to take smaller time steps.

Fernando.


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