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2 minutes 28 seconds per frame.
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
Attachments:
Download 'rook3.avi.dat' (150 KB)
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From: Zeger Knaepen
Subject: Re: Great Balls Of Fire V4.0 (DivX 4 required!)
Date: 21 Jan 2002 18:17:21
Message: <3c4ca181@news.povray.org>
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sorry, forgot to mention this.
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
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Not bad!
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From: Fernando González del Cueto
Subject: Re: Great Balls Of Fire V4.0
Date: 21 Jan 2002 22:19:49
Message: <3c4cda55@news.povray.org>
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Honestly, I preferred the one without the lens flare (?) and the curved path
does not look very realistic, IMHO.
Fernando.
"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in message
news:3c4ca002@news.povray.org...
> 2 minutes 28 seconds per frame.
>
> cu!
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local
C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local
C=C+1
> ;#end#end
L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK
http://www.povplace.be.tf
>
>
>
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> Honestly, I preferred the one without the lens flare (?) and the curved path
> does not look very realistic, IMHO.
Hmmm, I agree about the lensflare, but I think the curved path, although not
realistic,
makes things a bit more interesting. And if it's not an asteroid falling down to
earth,
but a spaceship entering our atmosphere (don't forget it's inspired by HE Day's
animation,
where this sort of effect is used for the fighters entering the atmosphere), then the
curved path, imho, looks a lot better than a straight path.
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
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"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in message
news:3c4cf83e@news.povray.org...
> > Honestly, I preferred the one without the lens flare (?) and the curved path
> > does not look very realistic, IMHO.
> Hmmm, I agree about the lensflare, but I think the curved path, although not
realistic,
> makes things a bit more interesting. And if it's not an asteroid falling down
to earth,
> but a spaceship entering our atmosphere (don't forget it's inspired by HE
Day's animation,
> where this sort of effect is used for the fighters entering the atmosphere),
then the
> curved path, imho, looks a lot better than a straight path.
>
I think the lens flare is good. When something enters the atmosphere it usually
looks like a star. Maybe its just a bit to big.
--
#local X=20*<-2,2,5>;sphere_sweep{catmull_rom_spline 6<-8,-8>1<-8,-8>1<-8,8>1<
8,-8>1<8,8>1<8,8>1translate 20*z pigment{gradient z scale 3color_map{[0rgb<0,9
,18>][1rgb 0]}}}#local K=2*z*X-X;#local R=seed(clock);blob{#while(K.x>X.x)
#local N=X+<rand(R)rand(R)1>/3;#local X=(vlength(N-K)<vlength(X-K)?N:2*X-N);
sphere{X,1,1rotate z*90}sphere{X,1,1}#end pigment{rgbt 1}interior{media{//Nekar
emission<2,4,5>*5}}hollow scale.05}// http://nekar_xenos.tripod.com/metanoia/
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.314 / Virus Database: 175 - Release Date: 2002/01/11
Post a reply to this message
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> I think the lens flare is good. When something enters the atmosphere it usually
> looks like a star. Maybe its just a bit to big.
I think it's a bit to static. It should, I don't know, maybe rotate a bit, or flicker
some.
Anyway, no more Great Balls Of Fire. I think you've had enough of that :)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
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emission<2,4,5>*5}}hollow scale.05}// http://nekar_xenos.tripod.com/metanoia/
"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in message
news:3c4d379e$1@news.povray.org...
> Anyway, no more Great Balls Of Fire. I think you've had enough of that :)
>
I don't think I've had enough of fireballs yet, as I've yet to see a good one
done completely in Pov-Ray 3.5.
--
#local X=20*<-2,2,5>;sphere_sweep{catmull_rom_spline 6<-8,-8>1<-8,-8>1<-8,8>1<
8,-8>1<8,8>1<8,8>1translate 20*z pigment{gradient z scale 3color_map{[0rgb<0,9
,18>][1rgb 0]}}}#local K=2*z*X-X;#local R=seed(clock);blob{#while(K.x>X.x)
#local N=X+<rand(R)rand(R)1>/3;#local X=(vlength(N-K)<vlength(X-K)?N:2*X-N);
sphere{X,1,1rotate z*90}sphere{X,1,1}#end pigment{rgbt 1}interior{media{//Nekar
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.314 / Virus Database: 175 - Release Date: 2002/01/11
Post a reply to this message
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> 2 minutes 28 seconds per frame.
very artistic, and wonderful colours - think the lens flare would be better
if it faded out
also how about a different path, and perhaps some camera motion, try to give
some impression of speed - perhaps whizzing past the camera (which then
judders slightly) etc etc
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
Post a reply to this message
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> very artistic, and wonderful colours - think the lens flare would be better
> if it faded out
tnx.
That might be a good idea, but I'm tired of Great Balls Of Fire, so I'm not gonna try
it.
> also how about a different path, and perhaps some camera motion, try to give
> some impression of speed - perhaps whizzing past the camera (which then
> judders slightly) etc etc
that wouldn't work with the shader. I tried it, but it didn't look good.
Shaders aren't the perfect way to create smoke, but they are fast compared to media.
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
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