POV-Ray : Newsgroups : povray.binaries.animations : Great Balls Of Fire V4.0 : Re: Great Balls Of Fire V4.0 Server Time
2 Nov 2024 11:25:59 EDT (-0400)
  Re: Great Balls Of Fire V4.0  
From: Zeger Knaepen
Date: 22 Jan 2002 06:24:07
Message: <3c4d4bd7@news.povray.org>
> very artistic, and wonderful colours - think the lens flare would be better
> if it faded out
tnx.
That might be a good idea, but I'm tired of Great Balls Of Fire, so I'm not gonna try
it.

> also how about a different path, and perhaps some camera motion, try to give
> some impression of speed - perhaps whizzing past the camera (which then
> judders slightly) etc etc
that wouldn't work with the shader.  I tried it, but it didn't look good.
Shaders aren't the perfect way to create smoke, but they are fast compared to media.

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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