POV-Ray : Newsgroups : povray.binaries.animations : Great Balls Of Fire V4.0 : Re: Great Balls Of Fire V4.0 Server Time
2 Nov 2024 11:24:09 EDT (-0400)
  Re: Great Balls Of Fire V4.0  
From: Nekar Xenos
Date: 22 Jan 2002 04:14:17
Message: <3c4d2d69@news.povray.org>
"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in message
news:3c4cf83e@news.povray.org...
> > Honestly, I preferred the one without the lens flare (?) and the curved path
> > does not look very realistic, IMHO.
> Hmmm, I agree about the lensflare, but I think the curved path, although not
realistic,
> makes things a bit more interesting.  And if it's not an asteroid falling down
to earth,
> but a spaceship entering our atmosphere (don't forget it's inspired by HE
Day's animation,
> where this sort of effect is used for the fighters entering the atmosphere),
then the
> curved path, imho, looks a lot better than a straight path.
>

I think the lens flare is good. When something enters the atmosphere it usually
looks like a star. Maybe its just a bit to big.

--
#local X=20*<-2,2,5>;sphere_sweep{catmull_rom_spline 6<-8,-8>1<-8,-8>1<-8,8>1<
8,-8>1<8,8>1<8,8>1translate 20*z pigment{gradient z scale 3color_map{[0rgb<0,9
,18>][1rgb 0]}}}#local K=2*z*X-X;#local R=seed(clock);blob{#while(K.x>X.x)
#local N=X+<rand(R)rand(R)1>/3;#local X=(vlength(N-K)<vlength(X-K)?N:2*X-N);
sphere{X,1,1rotate z*90}sphere{X,1,1}#end pigment{rgbt 1}interior{media{//Nekar
emission<2,4,5>*5}}hollow scale.05}//   http://nekar_xenos.tripod.com/metanoia/


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