POV-Ray : Newsgroups : povray.binaries.animations : Lip Synch Test wip1 Server Time
20 Jul 2024 03:35:27 EDT (-0400)
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From: Bill DeWitt
Subject: Re: Lip Synch Test wip1
Date: 14 Jan 2002 15:17:25
Message: <3c433cd5@news.povray.org>
>Would you be interested in a lip synch system?

    I think I speak for everyone who could -never- accomplish this
themselves when I say YES! YES! PLEASE YES!


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From: CJ
Subject: Re: Lip Synch Test wip1
Date: 14 Jan 2002 15:34:46
Message: <3c4340e6@news.povray.org>
Yes, I would too

Thanks Rune

--
Regards,
C.J. POV User
PRSG
http://hyperion.spaceports.com/~povstudy/
hou### [at] yahoocom


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From: Batronyx
Subject: Re: Lip Synch Test wip1
Date: 15 Jan 2002 01:16:59
Message: <3c43c95b$1@news.povray.org>
This is another stunning piece of work!
Yes I would be interested in a lip synching system.

Generalizing this to work with an arbitrary mouth would be nice.
Perhaps your mouth presets could act as a set of influence points for any mouth
that fits within the same bounding box ( or prescale your mouth to fit theirs)
similar to a FFD box. Feed it to a custom morph macro and it could work with the
pcm package too.

Just thinking 'out loud' (so to speak)


--
light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
#end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>)          // Batronyx ^"^


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From: Rune
Subject: Re: Lip Synch Test wip1
Date: 15 Jan 2002 17:09:35
Message: <3c44a89f@news.povray.org>
"Batronyx" wrote:
> This is another stunning piece of work!

Thanks!

> Yes I would be interested in a lip synching system.

I've noted this, and the other replies too. I'm glad there's some interest.
:)

> Generalizing this to work with an arbitrary mouth
> would be nice.

Depends on what you mean by arbitrary mouth. The include file uses four
bicubic patches set up in a specific way, so another arrangement of bicubic
patches doesn't work, nor does, say a mesh or mesh2. That way it's rather
limited, and impossible for me to add support for mouths made of other
objects.

However, you have a little control over the shape of the mouth. All three in
the example animation were custom defined, and the user can make other
similar, but different mouths.

> Perhaps your mouth presets could act as a set of
> influence points for any mouth that fits within
> the same bounding box

You assume a mesh, while my include file uses a completely different
approach.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Jan 2)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Greg M  Johnson
Subject: Re: Lip Synch Test wip1
Date: 16 Jan 2002 09:57:45
Message: <3c4594e9$1@news.povray.org>
Amazing.

On my plate is the idea of coming up with a jaw/teeth/lips/cheek system for
blobs.  Perhaps this use of blobs is so much using a "hammer as a
paintbrush" I should just give up and make my blobs with b.p.'s.

Yes, please release some code, genius mon.


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From: Greg M  Johnson
Subject: Re: Lip Synch Test wip1
Date: 16 Jan 2002 10:03:18
Message: <3c459636@news.povray.org>
> Perhaps this use of blobs is so much using a "hammer as a
> paintbrush" I should just give up and make my blobs with b.p.'s.
>

Er, I meant "make my characters' heads with bicubic patches, but keep bodies
as blobs."


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