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This is another stunning piece of work!
Yes I would be interested in a lip synching system.
Generalizing this to work with an arbitrary mouth would be nice.
Perhaps your mouth presets could act as a set of influence points for any mouth
that fits within the same bounding box ( or prescale your mouth to fit theirs)
similar to a FFD box. Feed it to a custom morph macro and it could work with the
pcm package too.
Just thinking 'out loud' (so to speak)
--
light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
#end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>) // Batronyx ^"^
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